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authorNick Brassel <[email protected]>2024-02-28 21:47:37 +1100
committerNick Brassel <[email protected]>2024-02-28 21:47:37 +1100
commit4e369d405af6bba1adce6337b2e1b1ea1788566c (patch)
treeb0f020feff1809e37c9e7795d344929ff0bb290a /keyboards/crkbd/readme.md
parent4e04da397ef643f8fcf4afbe1d19f63aee1fc561 (diff)
parentdd1706e468bb18dd7f7ae143de735a5d3be1bfb8 (diff)
downloadqmk_firmware-0.24.0.tar.gz
qmk_firmware-0.24.0.zip
Merge branch 'develop'0.24.0
Diffstat (limited to 'keyboards/crkbd/readme.md')
-rw-r--r--keyboards/crkbd/readme.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/keyboards/crkbd/readme.md b/keyboards/crkbd/readme.md
index 75267463b2..4297ee56d9 100644
--- a/keyboards/crkbd/readme.md
+++ b/keyboards/crkbd/readme.md
@@ -43,7 +43,7 @@ And in your `config.h` file, add the following:
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
-# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)