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author | Nick Brassel <[email protected]> | 2024-02-28 21:47:37 +1100 |
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committer | Nick Brassel <[email protected]> | 2024-02-28 21:47:37 +1100 |
commit | 4e369d405af6bba1adce6337b2e1b1ea1788566c (patch) | |
tree | b0f020feff1809e37c9e7795d344929ff0bb290a /keyboards/handwired/dygma/raise/config.h | |
parent | 4e04da397ef643f8fcf4afbe1d19f63aee1fc561 (diff) | |
parent | dd1706e468bb18dd7f7ae143de735a5d3be1bfb8 (diff) | |
download | qmk_firmware-0.24.0.tar.gz qmk_firmware-0.24.0.zip |
Merge branch 'develop'0.24.0
Diffstat (limited to 'keyboards/handwired/dygma/raise/config.h')
-rw-r--r-- | keyboards/handwired/dygma/raise/config.h | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/keyboards/handwired/dygma/raise/config.h b/keyboards/handwired/dygma/raise/config.h index f32a9ea4f0..af073f4988 100644 --- a/keyboards/handwired/dygma/raise/config.h +++ b/keyboards/handwired/dygma/raise/config.h @@ -20,35 +20,3 @@ // rows are doubled for split #define MATRIX_ROWS 10 #define MATRIX_COLS 8 - -#define RGB_MATRIX_LED_COUNT 132 - -#ifdef RGB_MATRIX_ENABLE -// At the default flush limit of 16ms (~62.5 fps), the matrix scan rate is approximately -// ~140 scans per second under full load (when changes are being made to the LED state). -// Such a low scan rate will have impact the keyboard's accuracy for faster typists. -// -// With RGB completely disabled, the matrix scan rate is ~660 scans per second, and typing -// accuracy feels on par with the Dygma Raise Neuron. -// -// At 100ms (10 fps), the matrix scan rate is ~355 scans per second under full load, and typing -// accuracy is reasonably good. -#define RGB_MATRIX_LED_FLUSH_LIMIT 100 -#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended - -#define RGB_MATRIX_KEYPRESSES -#define RGB_MATRIX_FRAMEBUFFER_EFFECTS - -// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined -#define ENABLE_RGB_MATRIX_TYPING_HEATMAP -//# define ENABLE_RGB_MATRIX_DIGITAL_RAIN -// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -#endif |