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authorzvecr <[email protected]>2024-07-11 11:03:11 +0100
committerzvecr <[email protected]>2024-07-11 11:03:11 +0100
commitb066c86e432347e8abd52eb0faffc3db26dd4ede (patch)
tree307533a798f04119f0b12595017d1ad0c0d079cf /keyboards/handwired
parent494af672ced0f10bf5c60f9d5a8dac68d579640f (diff)
downloadqmk_firmware-b066c86e432347e8abd52eb0faffc3db26dd4ede.tar.gz
qmk_firmware-b066c86e432347e8abd52eb0faffc3db26dd4ede.zip
bad_kb_funcs1
Diffstat (limited to 'keyboards/handwired')
-rw-r--r--keyboards/handwired/aek64/aek64.c13
-rw-r--r--keyboards/handwired/battleship_gamepad/battleship_gamepad.c2
2 files changed, 7 insertions, 8 deletions
diff --git a/keyboards/handwired/aek64/aek64.c b/keyboards/handwired/aek64/aek64.c
index 130d014616..21589b6910 100644
--- a/keyboards/handwired/aek64/aek64.c
+++ b/keyboards/handwired/aek64/aek64.c
@@ -16,21 +16,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
-/*
- * Hardware function pre initialisation.
- * See https://docs.qmk.fm/#/custom_quantum_functions?id=example-keyboard_pre_init_user-implementation
- */
-void keyboard_pre_init_user(void) {
- // Call the keyboard pre init code.
-
+void keyboard_pre_init_kb(void) {
// Set our LED pins as output
gpio_set_pin_output(C3);
+
+ keyboard_pre_init_user();
}
void matrix_init_kb(void) {
-
// Flash the led 1 sec on startup.
gpio_write_pin_high(C3);
wait_ms(1000);
gpio_write_pin_low(C3);
+
+ matrix_init_user();
}
diff --git a/keyboards/handwired/battleship_gamepad/battleship_gamepad.c b/keyboards/handwired/battleship_gamepad/battleship_gamepad.c
index 7b5e65a990..6bfcb17fd4 100644
--- a/keyboards/handwired/battleship_gamepad/battleship_gamepad.c
+++ b/keyboards/handwired/battleship_gamepad/battleship_gamepad.c
@@ -19,4 +19,6 @@
/* joystick button code (thumbstick pressed) */
void keyboard_pre_init_kb(void) {
gpio_set_pin_input_high(F6);
+
+ keyboard_pre_init_user();
}