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| author | Callum Oakley <[email protected]> | 2016-08-09 12:39:59 +0100 | 
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| committer | Callum Oakley <[email protected]> | 2016-08-09 12:39:59 +0100 | 
| commit | 49fbcb3e7cea2d47df6350918ff6e00960a78b15 (patch) | |
| tree | 468105b030bd61b3c12c1b93784ff38334113355 /keyboards/infinity_ergodox/keymaps/default/visualizer.c | |
| parent | 725dd7328f9963959f72318af912ed66f5a5f513 (diff) | |
| parent | adad05c3fbd511e77a77484945fa2f675d6abf8b (diff) | |
| download | qmk_firmware-49fbcb3e7cea2d47df6350918ff6e00960a78b15.tar.gz qmk_firmware-49fbcb3e7cea2d47df6350918ff6e00960a78b15.zip | |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'keyboards/infinity_ergodox/keymaps/default/visualizer.c')
| -rw-r--r-- | keyboards/infinity_ergodox/keymaps/default/visualizer.c | 168 | 
1 files changed, 0 insertions, 168 deletions
| diff --git a/keyboards/infinity_ergodox/keymaps/default/visualizer.c b/keyboards/infinity_ergodox/keymaps/default/visualizer.c deleted file mode 100644 index c0d335ce6a..0000000000 --- a/keyboards/infinity_ergodox/keymaps/default/visualizer.c +++ /dev/null @@ -1,168 +0,0 @@ -/* -Copyright 2016 Fred Sundvik <[email protected]> - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program.  If not, see <http://www.gnu.org/licenses/>. -*/ - -// Currently we are assuming that both the backlight and LCD are enabled -// But it's entirely possible to write a custom visualizer that use only -// one of them -#ifndef LCD_BACKLIGHT_ENABLE -#error This visualizer needs that LCD backlight is enabled -#endif - -#ifndef LCD_ENABLE -#error This visualizer needs that LCD is enabled -#endif - -#include "visualizer.h" -#include "led_test.h" - -static const char* welcome_text[] = {"TMK", "Infinity Ergodox"}; - -// Just an example how to write custom keyframe functions, we could have moved -// all this into the init function -bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) { -    (void)animation; -    // Read the uGFX documentation for information how to use the displays -    // http://wiki.ugfx.org/index.php/Main_Page -    gdispClear(White); -    // You can use static variables for things that can't be found in the animation -    // or state structs -    gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black); -    gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black); -    // Always remember to flush the display -    gdispFlush(); -    // you could set the backlight color as well, but we won't do it here, since -    // it's part of the following animation -    // lcd_backlight_color(hue, saturation, intensity); -    // We don't need constant updates, just drawing the screen once is enough -    return false; -} - -// Feel free to modify the animations below, or even add new ones if needed - -// Don't worry, if the startup animation is long, you can use the keyboard like normal -// during that time -static keyframe_animation_t startup_animation = { -    .num_frames = 4, -    .loop = false, -    .frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, -    .frame_functions = { -            display_welcome, -            keyframe_animate_backlight_color, -            keyframe_no_operation, -            enable_visualization -    }, -}; - -// The color animation animates the LCD color when you change layers -static keyframe_animation_t color_animation = { -    .num_frames = 2, -    .loop = false, -    // Note that there's a 200 ms no-operation frame, -    // this prevents the color from changing when activating the layer -    // momentarily -    .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, -    .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color}, -}; - -// The LCD animation alternates between the layer name display and a -// bitmap that displays all active layers -static keyframe_animation_t lcd_animation = { -    .num_frames = 2, -    .loop = true, -    .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)}, -    .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap}, -}; - -static keyframe_animation_t suspend_animation = { -    .num_frames = 3, -    .loop = false, -    .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0}, -    .frame_functions = { -            keyframe_display_layer_text, -            keyframe_animate_backlight_color, -            keyframe_disable_lcd_and_backlight, -    }, -}; - -static keyframe_animation_t resume_animation = { -    .num_frames = 5, -    .loop = false, -    .frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, -    .frame_functions = { -            keyframe_enable_lcd_and_backlight, -            display_welcome, -            keyframe_animate_backlight_color, -            keyframe_no_operation, -            enable_visualization, -    }, -}; - -void initialize_user_visualizer(visualizer_state_t* state) { -    // The brightness will be dynamically adjustable in the future -    // But for now, change it here. -    lcd_backlight_brightness(0x50); -    state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF); -    state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); -    start_keyframe_animation(&startup_animation); -    start_keyframe_animation(&led_test_animation); -} - -void update_user_visualizer_state(visualizer_state_t* state) { -    // Add more tests, change the colors and layer texts here -    // Usually you want to check the high bits (higher layers first) -    // because that's the order layers are processed for keypresses -    // You can for check for example: -    // state->status.layer -    // state->status.default_layer -    // state->status.leds (see led.h for available statuses) -    if (state->status.layer & 0x8) { -        state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF); -        state->layer_text = "Numpad"; -    } -    else if (state->status.layer & 0x4) { -        state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF); -        state->layer_text = "KBD functions"; -    } -    else if (state->status.layer & 0x2) { -        state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF); -        state->layer_text = "Function keys"; -    } -    else { -        state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF); -        state->layer_text = "Default"; -    } -    // You can also stop existing animations, and start your custom ones here -    // remember that you should normally have only one animation for the LCD -    // and one for the background. But you can also combine them if you want. -    start_keyframe_animation(&lcd_animation); -    start_keyframe_animation(&color_animation); -} - -void user_visualizer_suspend(visualizer_state_t* state) { -    state->layer_text = "Suspending..."; -    uint8_t hue = LCD_HUE(state->current_lcd_color); -    uint8_t sat = LCD_SAT(state->current_lcd_color); -    state->target_lcd_color = LCD_COLOR(hue, sat, 0); -    start_keyframe_animation(&suspend_animation); -} - -void user_visualizer_resume(visualizer_state_t* state) { -    state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00); -    state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); -    start_keyframe_animation(&resume_animation); -    start_keyframe_animation(&led_test_animation); -} | 
