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authorNick Brassel <[email protected]>2024-08-26 07:51:22 +1000
committerGitHub <[email protected]>2024-08-26 07:51:22 +1000
commit45dc2499dc369ce0ac7a4868a01ffb18fbaf0384 (patch)
treede553a634ad4140405db6e325ad7bfb814b9a3ce /keyboards/rocketboard_16
parent8f6d2ac53cdde6d0befc9f86c326f56620dcfcc0 (diff)
downloadqmk_firmware-45dc2499dc369ce0ac7a4868a01ffb18fbaf0384.tar.gz
qmk_firmware-45dc2499dc369ce0ac7a4868a01ffb18fbaf0384.zip
Remove all via-enabled keymaps, including `via`. (#24322)
Diffstat (limited to 'keyboards/rocketboard_16')
-rw-r--r--keyboards/rocketboard_16/keymaps/via/keymap.c389
-rw-r--r--keyboards/rocketboard_16/keymaps/via/rules.mk1
2 files changed, 0 insertions, 390 deletions
diff --git a/keyboards/rocketboard_16/keymaps/via/keymap.c b/keyboards/rocketboard_16/keymaps/via/keymap.c
deleted file mode 100644
index 0f6a08dcf1..0000000000
--- a/keyboards/rocketboard_16/keymaps/via/keymap.c
+++ /dev/null
@@ -1,389 +0,0 @@
-/*
-Copyright 2020 Seth Bonner <[email protected]>
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-#include QMK_KEYBOARD_H
-#include "keycode_lookup.h"
-#include <string.h>
-
-#ifdef CONSOLE_ENABLE
-#include "print.h"
-#endif
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-#define _BASE 0
-#define _SPEC 1 // Special layer
-
-// Use the following format to create custom key codes to make macros out of and such
-enum custom_keycodes {
- KC_EXAM = SAFE_RANGE // "Examine" key code to show the keycode of a key pressed afterwards on the OLED
-};
-
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT(
- UG_NEXT, KC_NUM,
- KC_P7, KC_P8, KC_P9, KC_DEL,
- KC_P4, KC_P5, KC_P6, KC_END,
- KC_P1, KC_P2, KC_P3, KC_F13,
- KC_P0, MO(1), KC_PDOT, KC_PENT
- ),
- [_SPEC] = LAYOUT(
- UG_PREV, KC_MUTE,
- KC_NO, KC_NO, KC_NO, KC_EXAM,
- KC_NO, KC_NO, KC_NO, KC_NO,
- QK_BOOT, UG_TOGG, UG_SPDU, UG_SPDD,
- KC_NO, _______, KC_NO, KC_NO
- )
-};
-
-bool encoder_update_user(uint8_t index, bool clockwise){
- if(index == 0) { // first encoder
- if(clockwise){
- tap_code(KC_AUDIO_VOL_UP);
- }else{
- tap_code(KC_AUDIO_VOL_DOWN);
- }
- }else if(index == 1){ // second encoder
- if(clockwise){
- rgblight_increase_val();
- }else{
- rgblight_decrease_val();
- }
- }
- return true;
-}
-
-#ifdef OLED_ENABLE
-
-#define ANIM_FRAMES 3
-#define ANIM_FRAME_DURATION 110 // Number of milliseconds per frame (no faster than 110ms, last line struggles)
-#define BACKGROUND_FRAMES 21
-#define ROCKET_CENTER_POS 3
-#define SPLASH_DUR 100 // Measured in frames, see above for frame length (note, 231 is used as a key value later on, CTRL+F for uses of this to make sure everything is good)
-
-uint32_t anim_timer = 0;
-uint8_t current_frame = 0;
-uint8_t rocket_y_position = 3;
-uint8_t rocket_pos_change = 0;
-uint8_t background_frame = 0;
-uint8_t splash_dur_counter = 0;
-bool examine_engaged = false;
-uint16_t examined_keycode = KC_NO;
-char lastKeycodeString[32] = { 0 };
-
-const char star_background [8] [21] =
-{
- {0x88, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x00, 0x93},
- {0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8E, 0x00, 0x00},
- {0x00, 0x8F, 0x00, 0x00, 0x8A, 0x00, 0x00, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
- {0x00, 0x00, 0x00, 0x8B, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00},
- {0x8D, 0x00, 0x89, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x00, 0x00, 0x00, 0x00, 0x8F, 0x8B, 0x00, 0x00, 0x00, 0x00},
- {0x00, 0x8A, 0x00, 0x00, 0x8E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x8F, 0x00, 0x00},
- {0x00, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x8F, 0x00, 0x89, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x8F},
- {0x00, 0x8B, 0x00, 0x00, 0x91, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x8E, 0x00, 0x00, 0x90, 0x00, 0x00, 0x8C, 0x00, 0x00},
-};
-
-static void oled_write_ln_centered(const char * data, bool inverted)
-{
- if(strlen(data) >= 21) // If more than 1 line of text is passed in, return without doing anything
- {
- return;
- }
-
- // Character buffer to build up the string in
- char line_buf[21];
-
- // Amount to offset string from left side
- uint8_t offset = (22 - strlen(data))/2;
-
- // Formatted string centering... look, it works, don't ask how...
- snprintf(line_buf, 21, "%*s%s%*s", offset, "", data, offset, ""); // Centers data within 21 character buffer
-
- oled_write_ln(line_buf, inverted);
-}
-
-// Prints the exhaust characters in an order determined by the phase for animation purposes
-// startX - The x axis starting point in characters for the exhaust (3 behind the rocket)
-// startY - The y axis starting point in characters for the exhaust (middle of the rocket)
-// phase - The "phase" of the animation, no real rhyme or reason to the exact number, but each frame move +1 to make the animation work
-static void render_exhaust(uint8_t startX, uint8_t startY, uint8_t phase)
-{
- oled_set_cursor(startX, startY);
- oled_write_char(0x85 + (phase % 3), false);
- phase++;
- oled_write_char(0x85 + (phase % 3), false);
- phase++;
- oled_write_char(0x85 + (phase % 3), false);
-}
-
-// Renders the "stars" behind the rocket
-// startY - The starting Y location (in characters) of the rocket so that stars aren't rendered on top of the rocket
-static void render_stars(uint8_t startY, uint8_t phase)
-{
- // Line 0
- oled_set_cursor(0, 0);
- for(int i = 0; i < 21; i++)
- {
- oled_write_char(star_background[0][(i + phase) % 21], false);
- }
- // Line 1
- oled_set_cursor(0, 1);
- for(int i = 0; i < 21; i++)
- {
- oled_write_char(star_background[1][(i + phase) % 21], false);
- }
- // Line 2
- oled_set_cursor(0, 2);
- for(int i = 0; i < 21; i++)
- {
- oled_write_char(star_background[2][(i + phase) % 21], false);
- }
- // Line 3
- oled_set_cursor(0, 3);
- for(int i = 0; i < 21; i++)
- {
- oled_write_char(star_background[3][(i + phase) % 21], false);
- }
- // Line 4
- oled_set_cursor(0, 4);
- for(int i = 0; i < 21; i++)
- {
- oled_write_char(star_background[4][(i + phase) % 21], false);
- }
- // Line 5
- oled_set_cursor(0, 5);
- for(int i = 0; i < 21; i++)
- {
- oled_write_char(star_background[5][(i + phase) % 21], false);
- }
- // Line 6
- oled_set_cursor(0, 6);
- for(int i = 0; i < 21; i++)
- {
- oled_write_char(star_background[6][(i + phase) % 21], false);
- }
- // Line 7
- oled_set_cursor(0, 7);
- for(int i = 0; i < 21; i++)
- {
- oled_write_char(star_background[7][(i + phase) % 21], false);
- }
-
-}
-
-static void render_logo(uint8_t startX, uint8_t startY)
-{
- oled_set_cursor(startX, startY);
- oled_write_char(0x80, false);
- oled_write_char(0x81, false);
- oled_write_char(0x82, false);
- oled_write_char(0x83, false);
- oled_write_char(0x84, false);
- oled_set_cursor(startX, startY + 1);
- oled_write_char(0xA0, false);
- oled_write_char(0xA1, false);
- oled_write_char(0xA2, false);
- oled_write_char(0xA3, false);
- oled_write_char(0xA4, false);
- oled_write_char(0xA5, false);
- oled_set_cursor(startX, startY + 2);
- oled_write_char(0xC0, false);
- oled_write_char(0xC1, false);
- oled_write_char(0xC2, false);
- oled_write_char(0xC3, false);
- oled_write_char(0xC4, false);
-}
-
-oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; }
-
-bool oled_task_user(void)
-{
- // Playing the animation
- if((timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) && (splash_dur_counter < SPLASH_DUR))
- {
- anim_timer = timer_read32(); // read the current timer value
- current_frame = (current_frame + 1) % ANIM_FRAMES; // Frame in the exhaust animation
- background_frame = (background_frame + 1) % BACKGROUND_FRAMES; // Frame in the star animation
-
- // Move the rocket up and down
- if((rocket_pos_change / 9) == 0)
- {
- rocket_y_position = ROCKET_CENTER_POS;
- }
- else if((rocket_pos_change / 9) == 1)
- {
- rocket_y_position = ROCKET_CENTER_POS + 1;
- }
- else if((rocket_pos_change / 9) == 2)
- {
- rocket_y_position = ROCKET_CENTER_POS;
- }
- if((rocket_pos_change / 9) == 3)
- {
- rocket_y_position = ROCKET_CENTER_POS - 1;
- }
-
- // Renders the scene piece by piece
- render_stars(8, background_frame); // Render star background
- render_exhaust(6, rocket_y_position + 1, current_frame); // Render exhaust
- render_logo(9, rocket_y_position); // Render the rocket
-
- // Timing for rocket position change
- if(rocket_pos_change < 36)
- {
- rocket_pos_change++;
- }
- else
- {
- rocket_pos_change = 0;
- }
-
- splash_dur_counter++;
- }
- else if((splash_dur_counter >= SPLASH_DUR) && (splash_dur_counter != 231)) // Should only run once at end of splash screen duration
- {
- splash_dur_counter = 231; // Nice known value
- oled_clear(); // Clear the screen
- }
-
-
- // After the splash screen
- if(splash_dur_counter == 231)
- {
- uint8_t light_level = rgblight_get_val();
- light_level = (uint8_t)(100.0 * ((float)light_level/(float)RGBLIGHT_LIMIT_VAL)); // Convert to %
- char c_light_level[3];
- itoa(light_level, c_light_level, 10);
-
- // Display lock LED statuses
- led_t led_state = host_keyboard_led_state();
- if(led_state.num_lock)
- {
- oled_write(PSTR(" |"), false);
- oled_write(PSTR("NUM"), true);
- oled_write(PSTR("|"), false);
- }
- else
- {
- oled_write(PSTR(" |NUM|"), false);
- }
-
- if(led_state.caps_lock)
- {
- oled_write(PSTR("|"), false);
- oled_write(PSTR("CAP"), true);
- oled_write(PSTR("|"), false);
- }
- else
- {
- oled_write(PSTR("|CAP|"), false);
- }
-
- if(led_state.scroll_lock)
- {
- oled_write(PSTR("|"), false);
- oled_write(PSTR("SCR"), true);
- oled_write(PSTR("| "), false);
- }
- else
- {
- oled_write(PSTR("|SCR| "), false);
- }
-
- // Print the examine info
- if(examine_engaged == true)
- {
- oled_set_cursor(0, 2);
- oled_write_ln(PSTR(" Keycode: "), false);
- oled_write_ln_centered(lastKeycodeString, false);
- }
- else
- {
- oled_set_cursor(0, 2);
- oled_write_ln(PSTR(" "), false);
- oled_write_ln(PSTR(" "), false);
- }
-
- // Print the backlight % bottom right
- oled_set_cursor(11, 7);
- oled_write(PSTR("BKLT: "), false);
- oled_write(c_light_level, false);
- oled_write(PSTR("%"), false);
-
- // Print the layer number in bottom left
- oled_set_cursor(0, 7);
- oled_write(PSTR("L: "), false);
- switch (get_highest_layer(layer_state))
- {
- case 0:
- oled_write(PSTR("0"), false);
- break;
- case 1:
- oled_write(PSTR("1"), false);
- break;
- case 2:
- oled_write(PSTR("2"), false);
- break;
- case 3:
- oled_write(PSTR("3"), false);
- break;
- default:
- oled_write(PSTR("Und"), false);
- break;
- }
-
-
- }
-
- return false;
-}
-
-// Process the extra/extended keycode functionality
-bool process_record_user(uint16_t keycode, keyrecord_t *record)
-{
- bool ret = true; // True will allow QMK to process the key as usual after the function runs, false skips QMK processing after this function runs
-
- switch (keycode)
- {
- case KC_EXAM:
- if(record->event.pressed) // On pressed, flip bool examine_engaged
- {
- if(examine_engaged == false)
- {
- examine_engaged = true;
- }
- else
- {
- examine_engaged = false;
- }
- ret = false;
- }
- else // On release do nothing
- {
- ret = false;
- }
- break;
-
- default: // For any key other than EX, simply let QMK process after saving away what it was
- memset(lastKeycodeString, 0, sizeof(lastKeycodeString));
- memcpy(lastKeycodeString, translate_keycode_to_string(keycode), sizeof(((lookup_table_t *)0)->key_string));
- ret = true;
- break;
- }
-
- return ret;
-}
-#endif
diff --git a/keyboards/rocketboard_16/keymaps/via/rules.mk b/keyboards/rocketboard_16/keymaps/via/rules.mk
deleted file mode 100644
index 45fa68954c..0000000000
--- a/keyboards/rocketboard_16/keymaps/via/rules.mk
+++ /dev/null
@@ -1 +0,0 @@
-VIA_ENABLE = yes