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author | Nick Brassel <[email protected]> | 2024-08-26 07:51:22 +1000 |
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committer | GitHub <[email protected]> | 2024-08-26 07:51:22 +1000 |
commit | 45dc2499dc369ce0ac7a4868a01ffb18fbaf0384 (patch) | |
tree | de553a634ad4140405db6e325ad7bfb814b9a3ce /keyboards/rocketboard_16 | |
parent | 8f6d2ac53cdde6d0befc9f86c326f56620dcfcc0 (diff) | |
download | qmk_firmware-45dc2499dc369ce0ac7a4868a01ffb18fbaf0384.tar.gz qmk_firmware-45dc2499dc369ce0ac7a4868a01ffb18fbaf0384.zip |
Remove all via-enabled keymaps, including `via`. (#24322)
Diffstat (limited to 'keyboards/rocketboard_16')
-rw-r--r-- | keyboards/rocketboard_16/keymaps/via/keymap.c | 389 | ||||
-rw-r--r-- | keyboards/rocketboard_16/keymaps/via/rules.mk | 1 |
2 files changed, 0 insertions, 390 deletions
diff --git a/keyboards/rocketboard_16/keymaps/via/keymap.c b/keyboards/rocketboard_16/keymaps/via/keymap.c deleted file mode 100644 index 0f6a08dcf1..0000000000 --- a/keyboards/rocketboard_16/keymaps/via/keymap.c +++ /dev/null @@ -1,389 +0,0 @@ -/* -Copyright 2020 Seth Bonner <[email protected]> -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ -#include QMK_KEYBOARD_H -#include "keycode_lookup.h" -#include <string.h> - -#ifdef CONSOLE_ENABLE -#include "print.h" -#endif - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -#define _BASE 0 -#define _SPEC 1 // Special layer - -// Use the following format to create custom key codes to make macros out of and such -enum custom_keycodes { - KC_EXAM = SAFE_RANGE // "Examine" key code to show the keycode of a key pressed afterwards on the OLED -}; - - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_BASE] = LAYOUT( - UG_NEXT, KC_NUM, - KC_P7, KC_P8, KC_P9, KC_DEL, - KC_P4, KC_P5, KC_P6, KC_END, - KC_P1, KC_P2, KC_P3, KC_F13, - KC_P0, MO(1), KC_PDOT, KC_PENT - ), - [_SPEC] = LAYOUT( - UG_PREV, KC_MUTE, - KC_NO, KC_NO, KC_NO, KC_EXAM, - KC_NO, KC_NO, KC_NO, KC_NO, - QK_BOOT, UG_TOGG, UG_SPDU, UG_SPDD, - KC_NO, _______, KC_NO, KC_NO - ) -}; - -bool encoder_update_user(uint8_t index, bool clockwise){ - if(index == 0) { // first encoder - if(clockwise){ - tap_code(KC_AUDIO_VOL_UP); - }else{ - tap_code(KC_AUDIO_VOL_DOWN); - } - }else if(index == 1){ // second encoder - if(clockwise){ - rgblight_increase_val(); - }else{ - rgblight_decrease_val(); - } - } - return true; -} - -#ifdef OLED_ENABLE - -#define ANIM_FRAMES 3 -#define ANIM_FRAME_DURATION 110 // Number of milliseconds per frame (no faster than 110ms, last line struggles) -#define BACKGROUND_FRAMES 21 -#define ROCKET_CENTER_POS 3 -#define SPLASH_DUR 100 // Measured in frames, see above for frame length (note, 231 is used as a key value later on, CTRL+F for uses of this to make sure everything is good) - -uint32_t anim_timer = 0; -uint8_t current_frame = 0; -uint8_t rocket_y_position = 3; -uint8_t rocket_pos_change = 0; -uint8_t background_frame = 0; -uint8_t splash_dur_counter = 0; -bool examine_engaged = false; -uint16_t examined_keycode = KC_NO; -char lastKeycodeString[32] = { 0 }; - -const char star_background [8] [21] = -{ - {0x88, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x00, 0x93}, - {0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8E, 0x00, 0x00}, - {0x00, 0x8F, 0x00, 0x00, 0x8A, 0x00, 0x00, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, - {0x00, 0x00, 0x00, 0x8B, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00}, - {0x8D, 0x00, 0x89, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x00, 0x00, 0x00, 0x00, 0x8F, 0x8B, 0x00, 0x00, 0x00, 0x00}, - {0x00, 0x8A, 0x00, 0x00, 0x8E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x8F, 0x00, 0x00}, - {0x00, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x8F, 0x00, 0x89, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x8F}, - {0x00, 0x8B, 0x00, 0x00, 0x91, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x8E, 0x00, 0x00, 0x90, 0x00, 0x00, 0x8C, 0x00, 0x00}, -}; - -static void oled_write_ln_centered(const char * data, bool inverted) -{ - if(strlen(data) >= 21) // If more than 1 line of text is passed in, return without doing anything - { - return; - } - - // Character buffer to build up the string in - char line_buf[21]; - - // Amount to offset string from left side - uint8_t offset = (22 - strlen(data))/2; - - // Formatted string centering... look, it works, don't ask how... - snprintf(line_buf, 21, "%*s%s%*s", offset, "", data, offset, ""); // Centers data within 21 character buffer - - oled_write_ln(line_buf, inverted); -} - -// Prints the exhaust characters in an order determined by the phase for animation purposes -// startX - The x axis starting point in characters for the exhaust (3 behind the rocket) -// startY - The y axis starting point in characters for the exhaust (middle of the rocket) -// phase - The "phase" of the animation, no real rhyme or reason to the exact number, but each frame move +1 to make the animation work -static void render_exhaust(uint8_t startX, uint8_t startY, uint8_t phase) -{ - oled_set_cursor(startX, startY); - oled_write_char(0x85 + (phase % 3), false); - phase++; - oled_write_char(0x85 + (phase % 3), false); - phase++; - oled_write_char(0x85 + (phase % 3), false); -} - -// Renders the "stars" behind the rocket -// startY - The starting Y location (in characters) of the rocket so that stars aren't rendered on top of the rocket -static void render_stars(uint8_t startY, uint8_t phase) -{ - // Line 0 - oled_set_cursor(0, 0); - for(int i = 0; i < 21; i++) - { - oled_write_char(star_background[0][(i + phase) % 21], false); - } - // Line 1 - oled_set_cursor(0, 1); - for(int i = 0; i < 21; i++) - { - oled_write_char(star_background[1][(i + phase) % 21], false); - } - // Line 2 - oled_set_cursor(0, 2); - for(int i = 0; i < 21; i++) - { - oled_write_char(star_background[2][(i + phase) % 21], false); - } - // Line 3 - oled_set_cursor(0, 3); - for(int i = 0; i < 21; i++) - { - oled_write_char(star_background[3][(i + phase) % 21], false); - } - // Line 4 - oled_set_cursor(0, 4); - for(int i = 0; i < 21; i++) - { - oled_write_char(star_background[4][(i + phase) % 21], false); - } - // Line 5 - oled_set_cursor(0, 5); - for(int i = 0; i < 21; i++) - { - oled_write_char(star_background[5][(i + phase) % 21], false); - } - // Line 6 - oled_set_cursor(0, 6); - for(int i = 0; i < 21; i++) - { - oled_write_char(star_background[6][(i + phase) % 21], false); - } - // Line 7 - oled_set_cursor(0, 7); - for(int i = 0; i < 21; i++) - { - oled_write_char(star_background[7][(i + phase) % 21], false); - } - -} - -static void render_logo(uint8_t startX, uint8_t startY) -{ - oled_set_cursor(startX, startY); - oled_write_char(0x80, false); - oled_write_char(0x81, false); - oled_write_char(0x82, false); - oled_write_char(0x83, false); - oled_write_char(0x84, false); - oled_set_cursor(startX, startY + 1); - oled_write_char(0xA0, false); - oled_write_char(0xA1, false); - oled_write_char(0xA2, false); - oled_write_char(0xA3, false); - oled_write_char(0xA4, false); - oled_write_char(0xA5, false); - oled_set_cursor(startX, startY + 2); - oled_write_char(0xC0, false); - oled_write_char(0xC1, false); - oled_write_char(0xC2, false); - oled_write_char(0xC3, false); - oled_write_char(0xC4, false); -} - -oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; } - -bool oled_task_user(void) -{ - // Playing the animation - if((timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) && (splash_dur_counter < SPLASH_DUR)) - { - anim_timer = timer_read32(); // read the current timer value - current_frame = (current_frame + 1) % ANIM_FRAMES; // Frame in the exhaust animation - background_frame = (background_frame + 1) % BACKGROUND_FRAMES; // Frame in the star animation - - // Move the rocket up and down - if((rocket_pos_change / 9) == 0) - { - rocket_y_position = ROCKET_CENTER_POS; - } - else if((rocket_pos_change / 9) == 1) - { - rocket_y_position = ROCKET_CENTER_POS + 1; - } - else if((rocket_pos_change / 9) == 2) - { - rocket_y_position = ROCKET_CENTER_POS; - } - if((rocket_pos_change / 9) == 3) - { - rocket_y_position = ROCKET_CENTER_POS - 1; - } - - // Renders the scene piece by piece - render_stars(8, background_frame); // Render star background - render_exhaust(6, rocket_y_position + 1, current_frame); // Render exhaust - render_logo(9, rocket_y_position); // Render the rocket - - // Timing for rocket position change - if(rocket_pos_change < 36) - { - rocket_pos_change++; - } - else - { - rocket_pos_change = 0; - } - - splash_dur_counter++; - } - else if((splash_dur_counter >= SPLASH_DUR) && (splash_dur_counter != 231)) // Should only run once at end of splash screen duration - { - splash_dur_counter = 231; // Nice known value - oled_clear(); // Clear the screen - } - - - // After the splash screen - if(splash_dur_counter == 231) - { - uint8_t light_level = rgblight_get_val(); - light_level = (uint8_t)(100.0 * ((float)light_level/(float)RGBLIGHT_LIMIT_VAL)); // Convert to % - char c_light_level[3]; - itoa(light_level, c_light_level, 10); - - // Display lock LED statuses - led_t led_state = host_keyboard_led_state(); - if(led_state.num_lock) - { - oled_write(PSTR(" |"), false); - oled_write(PSTR("NUM"), true); - oled_write(PSTR("|"), false); - } - else - { - oled_write(PSTR(" |NUM|"), false); - } - - if(led_state.caps_lock) - { - oled_write(PSTR("|"), false); - oled_write(PSTR("CAP"), true); - oled_write(PSTR("|"), false); - } - else - { - oled_write(PSTR("|CAP|"), false); - } - - if(led_state.scroll_lock) - { - oled_write(PSTR("|"), false); - oled_write(PSTR("SCR"), true); - oled_write(PSTR("| "), false); - } - else - { - oled_write(PSTR("|SCR| "), false); - } - - // Print the examine info - if(examine_engaged == true) - { - oled_set_cursor(0, 2); - oled_write_ln(PSTR(" Keycode: "), false); - oled_write_ln_centered(lastKeycodeString, false); - } - else - { - oled_set_cursor(0, 2); - oled_write_ln(PSTR(" "), false); - oled_write_ln(PSTR(" "), false); - } - - // Print the backlight % bottom right - oled_set_cursor(11, 7); - oled_write(PSTR("BKLT: "), false); - oled_write(c_light_level, false); - oled_write(PSTR("%"), false); - - // Print the layer number in bottom left - oled_set_cursor(0, 7); - oled_write(PSTR("L: "), false); - switch (get_highest_layer(layer_state)) - { - case 0: - oled_write(PSTR("0"), false); - break; - case 1: - oled_write(PSTR("1"), false); - break; - case 2: - oled_write(PSTR("2"), false); - break; - case 3: - oled_write(PSTR("3"), false); - break; - default: - oled_write(PSTR("Und"), false); - break; - } - - - } - - return false; -} - -// Process the extra/extended keycode functionality -bool process_record_user(uint16_t keycode, keyrecord_t *record) -{ - bool ret = true; // True will allow QMK to process the key as usual after the function runs, false skips QMK processing after this function runs - - switch (keycode) - { - case KC_EXAM: - if(record->event.pressed) // On pressed, flip bool examine_engaged - { - if(examine_engaged == false) - { - examine_engaged = true; - } - else - { - examine_engaged = false; - } - ret = false; - } - else // On release do nothing - { - ret = false; - } - break; - - default: // For any key other than EX, simply let QMK process after saving away what it was - memset(lastKeycodeString, 0, sizeof(lastKeycodeString)); - memcpy(lastKeycodeString, translate_keycode_to_string(keycode), sizeof(((lookup_table_t *)0)->key_string)); - ret = true; - break; - } - - return ret; -} -#endif diff --git a/keyboards/rocketboard_16/keymaps/via/rules.mk b/keyboards/rocketboard_16/keymaps/via/rules.mk deleted file mode 100644 index 45fa68954c..0000000000 --- a/keyboards/rocketboard_16/keymaps/via/rules.mk +++ /dev/null @@ -1 +0,0 @@ -VIA_ENABLE = yes |