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author | Koichi Katano <[email protected]> | 2020-01-14 19:31:21 +0900 |
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committer | James Young <[email protected]> | 2020-01-14 02:31:21 -0800 |
commit | c58f7857bdeb5b0c4edbf03abefb9d659c2f3cbd (patch) | |
tree | da8e2c4b83bf68e65979260311aa94af325f04c0 /keyboards/yurei/yurei.c | |
parent | e80fdbf3dc2ed7c2db39b2ac48abd67519fecb02 (diff) | |
download | qmk_firmware-c58f7857bdeb5b0c4edbf03abefb9d659c2f3cbd.tar.gz qmk_firmware-c58f7857bdeb5b0c4edbf03abefb9d659c2f3cbd.zip |
[Keyboard] Add Yurei PCB (#7880)
* Add yurei
* Implement keyboard
* Update readme.md
* Update config.h
* Update info.json
* Update info.json
* Update keyboards/yurei/config.h
* Delete config.h
* Update rules.mk
* Update yurei.c
* Update keymap.c
* Update keyboards/yurei/yurei.h
* Update keyboards/yurei/keymaps/default/keymap.c
* Update keyboards/yurei/info.json
* Update keyboards/yurei/rules.mk
Diffstat (limited to 'keyboards/yurei/yurei.c')
-rw-r--r-- | keyboards/yurei/yurei.c | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/keyboards/yurei/yurei.c b/keyboards/yurei/yurei.c new file mode 100644 index 0000000000..3ac0d32bef --- /dev/null +++ b/keyboards/yurei/yurei.c @@ -0,0 +1,25 @@ +/* Copyright 2019 Koichi Katano + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "yurei.h" + +bool led_update_kb(led_t led_state) { + if (led_update_user(led_state)) { + writePin(B6, led_state.caps_lock); + writePin(B7, led_state.scroll_lock); + } + return true; +} |