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author | Alex Ong <[email protected]> | 2019-01-04 19:43:45 +1100 |
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committer | Alex Ong <[email protected]> | 2019-01-04 19:43:45 +1100 |
commit | 2bb2977c133646c4e056960e72029270d77cc1eb (patch) | |
tree | 235d491f992121ac1716c5bf2fafb80983748576 /layouts/community/ergodox/333fred/visualizer.c | |
parent | a55c838961c89097ab849ed6cb1f261791e6b9b4 (diff) | |
parent | 47c91fc7f75ae0a477e55b687aa0fc30da0a283c (diff) | |
download | qmk_firmware-2bb2977c133646c4e056960e72029270d77cc1eb.tar.gz qmk_firmware-2bb2977c133646c4e056960e72029270d77cc1eb.zip |
Merge branch 'master' into debounce_refactor
# Conflicts:
# tmk_core/common/keyboard.c
Diffstat (limited to 'layouts/community/ergodox/333fred/visualizer.c')
-rw-r--r-- | layouts/community/ergodox/333fred/visualizer.c | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/layouts/community/ergodox/333fred/visualizer.c b/layouts/community/ergodox/333fred/visualizer.c index 2a30562ae7..d13b3cd794 100644 --- a/layouts/community/ergodox/333fred/visualizer.c +++ b/layouts/community/ergodox/333fred/visualizer.c @@ -14,16 +14,22 @@ static void get_visualizer_layer_and_color(visualizer_state_t* state) { if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { saturation = 255; } - if (state->status.layer & 0x10) { + if (state->status.layer & 0x80) { + state->target_lcd_color = LCD_COLOR(0, 255, 60); + state->layer_text = "Game Arrow"; + } else if (state->status.layer & 0x40) { + state->target_lcd_color = LCD_COLOR(0, 255, 60); + state->layer_text = "Game"; + } else if (state->status.layer & 0x20) { state->target_lcd_color = LCD_COLOR(140, 100, 60); state->layer_text = "Movement"; - } else if (state->status.layer & 0x8) { + } else if (state->status.layer & 0x10) { state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); state->layer_text = "Media"; - } else if (state->status.layer & 0x4) { + } else if (state->status.layer & 0x8) { state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); state->layer_text = "Symbol"; - } else if (state->status.layer & 0x2) { + } else if (state->status.layer & 0x2 || state->status.layer & 0x4) { state->target_lcd_color = LCD_COLOR(216, 90, 0xFF); state->layer_text = "Code"; } else { |