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author | Eric Gebhart <[email protected]> | 2022-11-12 00:09:41 +0100 |
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committer | GitHub <[email protected]> | 2022-11-11 23:09:41 +0000 |
commit | 050472a4d07d07c1d9ae17d2fd26d44e9d95d950 (patch) | |
tree | 8c326011ec8cac395a92839ec4b420bf12652fa1 /users/ericgebhart/layers | |
parent | 49a78b81145213e2883e6c3beab6d9c136c10085 (diff) | |
download | qmk_firmware-050472a4d07d07c1d9ae17d2fd26d44e9d95d950.tar.gz qmk_firmware-050472a4d07d07c1d9ae17d2fd26d44e9d95d950.zip |
Eric Gebhart user space and keymaps (#17487)
Co-authored-by: Drashna Jaelre <[email protected]>
Diffstat (limited to 'users/ericgebhart/layers')
-rw-r--r-- | users/ericgebhart/layers/edge_keys.h | 420 | ||||
-rw-r--r-- | users/ericgebhart/layers/keypads.h | 236 | ||||
-rwxr-xr-x | users/ericgebhart/layers/layers.h | 112 | ||||
-rw-r--r-- | users/ericgebhart/layers/nav.h | 199 | ||||
-rw-r--r-- | users/ericgebhart/layers/symbols.h | 225 | ||||
-rw-r--r-- | users/ericgebhart/layers/thumbs.h | 276 | ||||
-rw-r--r-- | users/ericgebhart/layers/toprows.h | 80 | ||||
-rw-r--r-- | users/ericgebhart/layers/utility.h | 125 |
8 files changed, 1673 insertions, 0 deletions
diff --git a/users/ericgebhart/layers/edge_keys.h b/users/ericgebhart/layers/edge_keys.h new file mode 100644 index 0000000000..0794b91a02 --- /dev/null +++ b/users/ericgebhart/layers/edge_keys.h @@ -0,0 +1,420 @@ +#pragma once +/* + Copyright 2018 Eric Gebhart <[email protected]> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +/******************************************************************/ +/* This is where I put my Keyboard layouts, Everything on the */ +/* edges, the functions on keys like LT() and SFT_T() */ +/* can be applied here. The physical shape of the keyboard is */ +/* also accounted for here. This makes it very simple to add a */ +/* new keyboard and reuse all of my layouts and layers */ +/* */ +/* The particular pieces we define here (as needed) are: */ +/* * Edge pinky keys, */ +/* * Middle section keys */ +/* * Bottom/5th row */ +/* * Thumbkeys */ +/* * Any functional additions to wrap the keys. ie. LT() */ +/* */ +/* With all of that in hand, we then create a LAYOUT wrapper */ +/* macro that takes a list of keys, to create a keyboard matrix */ +/* that fits the keyboard. Simple. */ +/* */ +/* The thumb keys, the bottom rows, etc. */ +/* */ +/* An attempt has been made to adapt the kinesis and ergodox */ +/* Thumb keys to the rectangular shapes of the xd75 and viterbi. */ +/* which are 15x and 14x matrices respectively. */ +/* The Corne was a perfect fit */ +/******************************************************************/ + +/******************************************************************/ +/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */ +/* keys inbetween the usual left and right hand keys */ +/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */ +/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */ +/* thumbkeys. It is missing middle keys on (home) row 3. */ +/* * The Corne is a split 3x12 with 6 thumb keys. It has no */ +/* extra middle keys */ +/* */ +/******************************************************************/ + + +/******************************************************************/ +/* In all cases these keyboards are defined in a matrix which is */ +/* a set of rows. Maybe like so, or not. */ +/* */ +/* -------------------------|------------------------ */ +/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */ +/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */ +/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */ +/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */ +/* | Row5L | Row5R | */ +/* | ThumbsL | ThumbsR | */ +/* -------------------------|------------------------ */ + +/* Generally speaking, the keys on the right and left don't change. */ +/* Neither does the bottom row or the thumbs. Frequently the numbers */ +/* row is identical across layers. Mostly, we want our Base layers to */ +/* be predctable. */ + +// Edge columns. N rows by 6 columns per side. +// Outside pinky keys are 'yes' +// Should be undef/def'd by the keyboard's keymap if no. +//#define EDGE_COLS yes + +// BEPO or EN. Used in map.h +//#define LANG_IS EN + + +#define CONCATENATEE(a, ...) a ## __VA_ARGS__ +#define CATE(a, ...) CONCATENATEE(a, __VA_ARGS__) +// EDGES +// outside pinky keys row 0-3. +// Qwerty and Bepo, - Applies +// to foreign layouts on bepo. dvorak_bp, beakl_bp. +// Use by Wrapping the root like so. LANG_N(LEFT0) +// Add more languages by adding more definitions. +#define EDGE_KEY(KNAME) CATE(LANG_N(KNAME), EDGE_KEY_SFX) +#define LEFT_0 EDGE_KEY(LEFT0) +#define LEFT_1 EDGE_KEY(LEFT1) +#define LEFT_2 EDGE_KEY(LEFT2) +#define LEFT_3 EDGE_KEY(LEFT3) +#define RIGHT_0 EDGE_KEY(RIGHT0) +#define RIGHT_1 EDGE_KEY(RIGHT1) +#define RIGHT_2 EDGE_KEY(RIGHT2) +#define RIGHT_3 EDGE_KEY(RIGHT3) + + +#define EDGE_KEY_SFX CATE(CATE(EDGE_KEY_SET_IS, _), SFX) +#define SML_SFX _sml +#define NOKC_SFX _nokc +#define NORM_SFX _norm +#define TEST_SFX _test +#define REF1_SFX _ref1 +#define REF2_SFX _ref2 + +// Edge key sets +// a mostly normalish set of edge keys. +#define LEFT0_EN_norm KC_GRV +#define LEFT1_EN_norm KC_GRV +#define LEFT2_EN_norm KC_TAB +#define LEFT3_EN_norm KC_BSLS + +#define RIGHT0_EN_norm KC_EQL +#define RIGHT1_EN_norm KC_EQL +#define RIGHT2_EN_norm KC_MINS +#define RIGHT3_EN_norm KC_SLSH + +// smart lock edges mostly +#define LEFT0_EN_sml SML_NAV +#define LEFT1_EN_sml SML_NAV +#define LEFT2_EN_sml KC_TAB +#ifdef ACCENTS_MORTE_LAYER_ENABLE +#define LEFT3_EN_sml TT(_ACCENTS_MORTE_EN) +#else +#define LEFT3_EN_sml ___ +#endif + +#define RIGHT0_EN_sml SML_KEYPAD +#define RIGHT1_EN_sml SML_KEYPAD +#define RIGHT2_EN_sml KC_MINS +#define RIGHT3_EN_sml TT(_LAYERS) + +// empty no kc edges +#define LEFT0_EN_nokc KC_NO +#define LEFT1_EN_nokc KC_NO +#define LEFT2_EN_nokc KC_NO +#define LEFT3_EN_nokc KC_NO + +#define RIGHT0_EN_nokc KC_NO +#define RIGHT1_EN_nokc KC_NO +#define RIGHT2_EN_nokc KC_NO +#define RIGHT3_EN_nokc KC_NO + +//test edge keys +#define LEFT0_EN_test KC_NO +#define LEFT1_EN_test KC_NO +#define LEFT2_EN_test KC_NO +#define LEFT3_EN_test KC_NO + +#define RIGHT0_EN_test KC_NO +#define RIGHT1_EN_test KC_NO +#define RIGHT2_EN_test KC_NO +#define RIGHT3_EN_test KC_NO + +// bepo +// mostly normal expected things +#define LEFT0_BP_norm BP_GRV +#define LEFT1_BP_norm BP_GRV +#define LEFT2_BP_norm BP_TAB +#define LEFT3_BP_norm BP_BSLS + +#define RIGHT0_BP_norm BP_EQL +#define RIGHT1_BP_norm BP_EQL +#define RIGHT2_BP_norm BP_DV_MINS +#define RIGHT3_BP_norm BP_SLSH + +// smart locks mostly, tab, mins +#define LEFT0_BP_sml SML_NAV +#define LEFT1_BP_sml SML_NAV +#define LEFT2_BP_sml KC_TAB +#define LEFT3_BP_sml TT(_ACCENTS_MORTE_BP) + +#define RIGHT0_BP_sml SML_KEYPAD_BP +#define RIGHT1_BP_sml SML_KEYPAD_BP +#define RIGHT2_BP_sml BP_MINS +#define RIGHT3_BP_sml TT(_LAYERS) + +// empty nokc edges +#define LEFT0_BP_nokc KC_NO +#define LEFT1_BP_nokc KC_NO +#define LEFT2_BP_nokc KC_NO +#define LEFT3_BP_nokc KC_NO + +#define RIGHT0_BP_nokc KC_NO +#define RIGHT1_BP_nokc KC_NO +#define RIGHT2_BP_nokc KC_NO +#define RIGHT3_BP_nokc KC_NO + +// test edges +#define LEFT0_BP_test KC_NO +#define LEFT1_BP_test KC_NO +#define LEFT2_BP_test KC_NO +#define LEFT3_BP_test KC_NO + +#define RIGHT0_BP_test KC_NO +#define RIGHT1_BP_test KC_NO +#define RIGHT2_BP_test KC_NO +#define RIGHT3_BP_test KC_NO + + +// Edges for the combo reference layers. +#define LEFT0_CB_ref1 L0_CB +#define LEFT1_CB_ref1 L1_CB +#define LEFT2_CB_ref1 L2_CB +#define LEFT3_CB_ref1 L3_CB + +#define RIGHT0_CB_ref1 R0_CB +#define RIGHT1_CB_ref1 R1_CB +#define RIGHT2_CB_ref1 R2_CB +#define RIGHT3_CB_ref1 R3_CB + +#define LEFT0_CB_ref2 L0_CB2 +#define LEFT1_CB_ref2 L1_CB2 +#define LEFT2_CB_ref2 L2_CB2 +#define LEFT3_CB_ref2 L3_CB2 + +#define RIGHT0_CB_ref2 R0_CB2 +#define RIGHT1_CB_ref2 R1_CB2 +#define RIGHT2_CB_ref2 R2_CB2 +#define RIGHT3_CB_ref2 R3_CB2 + +/******************************************************************/ +/* Middle Keysets for various keyboards */ +// MIDDLES +/// Middle left and right keys. +/******************************************************************/ +#define ___MIDDLE_LT___ OSL(_LAYERS) +#define ___MIDDLE_L1___ LANG_KC(_CCCV) +#define ___MIDDLE_L2___ TO(LN_SYMB) +#define ___MIDDLE_L3___ TO(_NAV) + +#define ___MIDDLE_RT___ _X_ +#define ___MIDDLE_R1___ LANG_KC(_CCCV) +#define ___MIDDLE_R2___ TO(LN_TOPROWS) +#define ___MIDDLE_R3___ ___ + +// 3 keys in the middle of a 15x matrix +#define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(LANG_KC(_A)), ___MIDDLE_RT___ +#define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(LANG_KC(_X)), ___MIDDLE_R1___ +#define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO_RGB, ___MIDDLE_R2___ +#define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(LN_SYMB), ___MIDDLE_R3___ + +// 2 keys in the middle of a 14x matrix - For viterbi and ergodox. +#define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___ +#define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___ +#define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___ +#define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___ + +// 2 keys in the middle of a 14x matrix - For viterbi and ergodox. +#define ___3_MIDDLE_T_EN___ ___3_MIDDLE_T___ +#define ___3_MIDDLE_1_EN___ ___3_MIDDLE_1___ +#define ___3_MIDDLE_2_EN___ ___3_MIDDLE_2___ +#define ___3_MIDDLE_3_EN___ ___3_MIDDLE_3___ + +#define ___2_MIDDLE_T_EN___ ___2_MIDDLE_T___ +#define ___2_MIDDLE_1_EN___ ___2_MIDDLE_1___ +#define ___2_MIDDLE_2_EN___ ___2_MIDDLE_2___ +#define ___2_MIDDLE_3_EN___ ___2_MIDDLE_3___ + +#define ___3_MIDDLE_T_BP___ ___3_MIDDLE_T___ +#define ___3_MIDDLE_1_BP___ ___3_MIDDLE_1___ +#define ___3_MIDDLE_2_BP___ ___3_MIDDLE_2___ +#define ___3_MIDDLE_3_BP___ ___3_MIDDLE_3___ + +#define ___2_MIDDLE_T_BP___ ___2_MIDDLE_T___ +#define ___2_MIDDLE_1_BP___ ___2_MIDDLE_1___ +#define ___2_MIDDLE_2_BP___ ___2_MIDDLE_2___ +#define ___2_MIDDLE_3_BP___ ___2_MIDDLE_3___ + +#define ___2_MIDDLE_T_CB___ CB_0M1, CB_0M2 +#define ___2_MIDDLE_1_CB___ CB_1M1, CB_1M2 +#define ___2_MIDDLE_2_CB___ CB_2M1, CB_2M2 +#define ___2_MIDDLE_3_CB___ CB_3M1, CB_3M2 +#define ___2_MIDDLE_4_CB___ CB_4M1, CB_4M2 + +#define ___3_MIDDLE_T_CB___ CB_0M1, CB_0M2, CB_0M3 +#define ___3_MIDDLE_1_CB___ CB_1M1, CB_1M2, CB_1M3 +#define ___3_MIDDLE_2_CB___ CB_2M1, CB_2M2, CB_2M3 +#define ___3_MIDDLE_3_CB___ CB_3M1, CB_3M2, CB_3M3 +#define ___3_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3 + +#define ___4_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4 +#define ___5_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4, CB_4M5 + +#define ___2_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2 +#define ___2_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2 +#define ___2_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2 +#define ___2_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2 +#define ___2_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2 + +#define ___3_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2, CB2_0M3 +#define ___3_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2, CB2_1M3 +#define ___3_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2, CB2_2M3 +#define ___3_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2, CB2_3M3 +#define ___3_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3 + +#define ___4_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4 +#define ___5_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4, CB2_4M5 + +#define ___4_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4 +#define ___4_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4 + +#define ___4_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4 +#define ___4_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4 + +#define ___5_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4, CB_4L5 +#define ___5_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4, CB_4R5 + +#define ___5_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4, CB2_4L5 +#define ___5_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4, CB2_4R5 + +#define ___13_BOTTOM_CB___ ___5_LEFT_4_CB___, \ + ___3_MIDDLE_4_CB___, \ + ___5_RIGHT_4_CB___ + +#define ___12_BOTTOM_CB___ ___5_LEFT_4_CB___, \ + ___2_MIDDLE_4_CB___, \ + ___5_RIGHT_4_CB___ + +#define ___13_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \ + ___3_MIDDLE_4_CB2___, \ + ___5_RIGHT_4_CB2___ + +#define ___12_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \ + ___2_MIDDLE_4_CB2___, \ + ___5_RIGHT_4_CB2___ + +/* BOTTOMS, sorta like THUMBS */ +/********************************************************************/ +// for xd75 or other layouts with a center column. +// #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC +#define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR + + // for a last, 4th thumb row. for rebound. + // backtab, home end, ----, pgup, pgdn, tab ? +#define ___13_BOTTOM___ \ + KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \ + OSL(_LAYERS), \ + ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT + +#define ___13_BOTTOM_EN___ ___13_BOTTOM___ +#define ___13_BOTTOM_BP___ ___13_BOTTOM___ + +#define ___12_BOTTOM___ \ + KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \ + ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT + +#define ___12_BOTTOM_EN___ ___12_BOTTOM___ +#define ___12_BOTTOM_BP___ ___12_BOTTOM___ + +// becomes the upper thumbs, the real 4th row if we throw away +// the number row at the top. +// this is the 4th row on the viterbi above the thumbrow if the number +// row is not used for numbers. +#define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB +#define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP + +/********************************************************************/ +/* The bottom row and thumbs as needed. */ +/********************************************************************/ +// Only the 14 and 15 wide bottom rows have bepo versions. +// all others are handled through macros. + +#define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT +#define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, ___X2___ + +#define ___5_BOTTOM_LEFT_EN___ ___5_BOTTOM_LEFT___ +#define ___5_BOTTOM_RIGHT_EN___ ___5_BOTTOM_RIGHT___ + +#define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT +#define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_C) + +#define ___4_BOTTOM_LEFT_EN___ ___4___ //___4_BOTTOM_LEFT___ +#define ___4_BOTTOM_RIGHT_EN___ ___4___ //___4_BOTTOM_RIGHT___ + +// the bottom rows for keyboards on bepo. +// bepo on bepo - not enough space to go around.... +#define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT +#define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED, BP_PERC + +#define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT +#define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED + +// for combo ref layers for kinesis, dactyl and kinesis. +#define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT +#define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, BP_BSLS, ___X2___ + +#define ___4_BOTTOM_LEFT_CB___ ___4_LEFT_4_CB___ +#define ___4_BOTTOM_RIGHT_CB___ ___4_RIGHT_4_CB___ + +#define ___4_BOTTOM_LEFT_CB2___ ___4_LEFT_4_CB2___ +#define ___4_BOTTOM_RIGHT_CB2___ ___4_RIGHT_4_CB2___ + +#define ___5_BOTTOM_LEFT_CB___ ___5_LEFT_4_CB___ +#define ___5_BOTTOM_RIGHT_CB___ ___5_RIGHT_4_CB___ + +#define ___5_BOTTOM_LEFT_CB2___ ___5_LEFT_4_CB2___ +#define ___5_BOTTOM_RIGHT_CB2___ ___5_RIGHT_4_CB2___ + +// basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row. +// need an en, because we a have a BP and we used it directly in the layout. +#define ___15_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___ +#define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___ +#define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___ +#define ___15_BOTTOM_CB___ ___5_LEFT_4_CB___, ___5_MIDDLE_4_CB___, ___5_RIGHT_4_CB___ +#define ___15_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___5_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___ + +// need an en, because we a have a BP and we used it directly in the layout. +#define ___14_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___ +#define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___ +#define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___ +#define ___14_BOTTOM_CB___ ___5_LEFT_4_CB___, ___4_MIDDLE_4_CB___, ___5_RIGHT_4_CB___ +#define ___14_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___4_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___ + +#define ___14_THUMBS_BOTTOM___ ___X4___, ___6_ERGO_THUMBS___, ___X4___ diff --git a/users/ericgebhart/layers/keypads.h b/users/ericgebhart/layers/keypads.h new file mode 100644 index 0000000000..ab4100594d --- /dev/null +++ b/users/ericgebhart/layers/keypads.h @@ -0,0 +1,236 @@ +/* + Copyright 2018-2022 Eric Gebhart <[email protected]> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +/**********************************************_**********************************/ +/* KEYPADS. Mostly all in Bepo and Qwerty versions */ +/* 4 row Pads: */ +/* * The BEAKL 15,19 Number pad, for the left hand. */ +/* * The BEAKL Wi hex pad, Number pad. */ +/* * Regular Number pad, for the right hand. */ +/* * 12 Function pad. */ +/* 3 row pads: */ +/* keypad */ +/* function pad - 3x4, 12 function keys. */ +/* */ +/* LAYERS: */ +/* 4 Row: */ +/* * BEAKL with a compact FuncPad on the right. */ +/* * Funcpad on the left, keypad on the right. */ +/* 3 Row: */ +/* * Funcpad on the left, keypad on the right. */ +/* * BEAKL with a compact FuncPad on the right. */ +/* */ +/********************************************************************************/ + +// BEAKL 15 (numpad layer): +/* +=* ^%~ */ +/* ↹523: */ +/* - 7.104 */ +/* /698, */ + +/* BEAKL27 (numpad layer): */ +/* ↹+/\*= yxz */ +/* -523: ~FED */ +/* 7.104 {CBA} */ +/* ,698⏎ []% */ + +// Keypads +#define ___KEYPAD_BEAKL_L1___ ___, _PLUS, _SLSH, _ASTR, _EQL +#define ___KEYPAD_BEAKL_L2___ _MINS, _5, _2, _3, _COLN +#define ___KEYPAD_BEAKL_L3___ _7, _DOT, _1, _0, _4 +#define ___KEYPAD_BEAKL_L4___ _COMM, _6, _9, _8, _COMM + +#define ___6KEYPAD_BEAKL_L1___ ___, KEYPAD_BEAKL_L1 +#define ___6KEYPAD_BEAKL_L2___ ___, KEYPAD_BEAKL_L2 +#define ___6KEYPAD_BEAKL_L3___ KC_MINS, KEYPAD_BEAKL_L3 +#define ___6KEYPAD_BEAKL_L4___ ___, KEYPAD_BEAKL_L4 + +// if there's room. the top row on the right. +#define ___KEYPAD_BEAKL_R1___ ___, KC_CIRC, KC_PERC, KC_TILD, ___ + + + +/// parts is parts. + +#define ___KP_BKL_WI_L1___ _X_, HEX_A, HEX_B, HEX_C, _X_ +#define ___KP_BKL_WI_L2___ _X_, HEX_D, HEX_E, HEX_F, _X_ +#define ___KP_BKL_WI_L3___ _X_, L_BRKT, R_BRKT, DELIM, _X_ + +#define ___KP_BKL_WI_R1___ _SLSH, _4, _5, _9, _ASTR +#define ___KP_BKL_WI_R2___ _DOT , _1, _2, _3, _MINS +#define ___KP_BKL_WI_R3___ _COMM, _8, _6, _7, _PLUS + +#define ___KEYPAD_1___ ___, _7, _8, _9, _PSLS +#define ___KEYPAD_2___ _DOT, _4, _5, _6, _PAST +#define ___KEYPAD_3___ _0, _1, _2, _3, _PMNS + +#define ___KEYPAD_miryoku_1___ _LBRC, _7, _8, _9, _RBRC, ____5_ +#define ___KEYPAD_miryoku_2___ _SCLN, _4, _5, _6, _EQUAL, ____5_ +#define ___KEYPAD_miryoku_3___ _GRV, _1, _2, _3, _BSLS, ____5_ + +// 4 Row keypads +#define ___5KEYPAD_1___ _X_, ___KEYPAD_1___ +#define ___5KEYPAD_2___ _X_, ___KEYPAD_2___ +#define ___5KEYPAD_3___ _X_, ___KEYPAD_3___ +#define ___5KEYPAD_4___ _X_, _0, _DOT, _PEQL, _PPLS + +// Function pad. Same idea as above, but for function keys. + +// Funcpads are a bit weird. THey are KC values, so for +// this to work, there are BP_ versions of the F keys. +// I don't really use this, so maybe it'll go away in favor +// of something more useful. +// 4x3 and 3x4 funcpads. +// Only 4 columns, so the fifth can be added to either end. +#define ___4_FUNCPAD_1___ _F9, _F10, _F11, _F12 +#define ___4_FUNCPAD_2___ _F5, _F6, _F7, _F8 +#define ___4_FUNCPAD_3___ _F1, _F2, _F3, _F4 + +#define ___FUNCPAD_miryoku_1___ KC_F12, KC_F7, KC_F8, KC_F9, KC_PRINT_SCREEN +#define ___FUNCPAD_miryoku_2___ KC_F11, KC_F4, KC_F5, KC_F6, KC_SCROLL_LOCK +#define ___FUNCPAD_miryoku_3___ KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUSE + +// For the left or right side. +#define ___5x4_FUNCPAD_T___ _TRNS, _F10, _F11, _F12, _TRNS +#define ___5x4_FUNCPAD_1___ _TRNS, _F7, _F8, _F9, _TRNS +#define ___5x4_FUNCPAD_2___ _TRNS, _F4, _F5, _F6, _TRNS +#define ___5x4_FUNCPAD_3___ _TRNS, _F1, _F2, _F3, _TRNS + + +/********************************************************************************/ +/* FUNCPAD and Keypad Layer chunks */ +/********************************************************************************/ +// beakl wi is a hexpad numpad. +/* Beakle Wi, Hexpad and keypad - needs a zero somewhere.*/ +#define CARTE_KP_BKL_WI \ + carte_de_map( " ABC /459* ", \ + " DEF .123- ", \ + " {}| ,867+ ") + +#define ___KP_BKL_WI_3x10___ \ + CHUNK_LANG_MAP(___KP_BKL_WI_L1___, ___KP_BKL_WI_R1___, \ + ___KP_BKL_WI_L2___, ___KP_BKL_WI_R2___, \ + ___KP_BKL_WI_L3___, ___KP_BKL_WI_R3___) + + +// BEAKL 15 and a f1-f12 funcpad +#define CARTE_KP_BKL_FUNC \ + carte_de_map(" 523: F9-12", \ + " -7.104 F5-8", \ + " /798, F1-4") + +#define ___KP_BKL_FUNC_3x10___ \ + CHUNK_LANG_MAP(___KEYPAD_BEAKL_L2___, _TRNS, ___4_FUNCPAD_1___, \ + ___KEYPAD_BEAKL_L3___, _TRNS, ___4_FUNCPAD_2___, \ + ___KEYPAD_BEAKL_L4___, _TRNS, ___4_FUNCPAD_3___) + +// BEAKL 15 and mods. +#define CARTE_KP_BKL_MODS \ + carte_de_map(" 523: SL Mods", \ + " -7.104 OS Mods", \ + " /798, Enter") + + +#define ___KP_BKL_MODS_3x10___ \ + CHUNK_LANG_MAP(___KEYPAD_BEAKL_L2___, _TRNS, ___SML_MODS_R___, \ + ___KEYPAD_BEAKL_L3___, ___OS_MODS_R___, \ + ___KEYPAD_BEAKL_L4___, _TRNS, _ENT, _ENT, _ENT, _TRNS) + +// 4 rows, BEAKL 15 and a f1-f12 funcpad +#define ___KP_BKL_FUNC_4x10___ \ + CHUNK_LANG_ROW(___KEYPAD_BEAKL_L1___, ___KEYPAD_BEAKL_R1___), \ + CHUNK_LANG_MAP(___KP_BKL_FUNC_3x10___) + +// 4 rows, funcpad, regular keypad on right. +#define ___FP_KP_4x10___ \ + CHUNK_LANG_ROW(___5x4_FUNCPAD_T___, ___5KEYPAD_1___), \ + CHUNK_LANG_MAP(___5x4_FUNCPAD_1___, ___5KEYPAD_2___, \ + ___5x4_FUNCPAD_2___, ___5KEYPAD_3___, \ + ___5x4_FUNCPAD_3___, ___5KEYPAD_4___) + +#define CARTE_FP_KP \ + carte_de_map(" F9-12 789+", \ + " F5-8 .456*", \ + " F1-4 0123-") + +// funcpad, regular keypad on right. +#define ___FP_KP_3x10___ \ + CHUNK_LANG_MAP(___4_FUNCPAD_1___, ___, ___5KEYPAD_1___, \ + ___4_FUNCPAD_2___, ___, ___5KEYPAD_2___, \ + ___4_FUNCPAD_3___, ___, ___5KEYPAD_3___) + +#define CARTE_KP_FP \ + carte_de_map(" 789+ F9-12", \ + " .456* F5-8", \ + " 0123- F1-4") +// regular keypad on left. +#define ___KP_FP_3x10___ \ + CHUNK_LANG_MAP(___5KEYPAD_1___, ___, ___4_FUNCPAD_1___, \ + ___5KEYPAD_2___, ___, ___4_FUNCPAD_2___, \ + ___5KEYPAD_3___, ___, ___4_FUNCPAD_3___) + +#define CARTE_MODS_KP \ + carte_de_map(" SMods 789+", \ + " OSMods .456*", \ + " F1-4 0123-") + +// funcpad, regular keypad on right. +#define ___MODS_KP_3x10___ \ + CHUNK_LANG_MAP(___SML_MODS_L___, ___, ___5KEYPAD_1___, \ + ___OS_MODS_L___, ___5KEYPAD_2___, \ + ___5___, ___5KEYPAD_3___) + +#define CARTE_KP_MODS \ + carte_de_map(" 789+ SMods", \ + " .456* OSMods", \ + " 0123- ") + +// regular keypad on left. +#define ___KP_MODS_3x10___ \ + CHUNK_LANG_MAP(___5KEYPAD_1___, ___, ___SML_MODS_R___, \ + ___5KEYPAD_2___, ___OS_MODS_L___, \ + ___5KEYPAD_3___, ___, ___4___) + +#define CARTE_FUN \ + carte_de_map(" F9-F12 SMods", \ + " F5-F8 OSMods", \ + " F1-F4 ") + +#define ___FUN_3x10___ \ + CHUNK_LANG_MAP(___4_FUNCPAD_1___, ___, ___, ___SML_MODS_R___, \ + ___4_FUNCPAD_2___, ___, ___OS_MODS_R___, \ + ___4_FUNCPAD_3___, ___, ___5___) + +#define CARTE_FUN_MIRYOKU \ + carte_de_map("F12 F7-F9 prt SMods", \ + "F11 F4-F6 scr OSMods", \ + "F10 F1-F3 pse ") + +#define ___FP_MIRYOKU_3x10___ \ + ___FUNCPAD_miryoku_1___, ___, ___SML_MODS_R___, \ + ___FUNCPAD_miryoku_2___, ___OS_MODS_R___, \ + ___FUNCPAD_miryoku_3___, ___5___ + +// wants . and 0 on left thumb. +#define CARTE_KP_MIRYOKU \ + carte_de_map(" [789]", \ + " ;456=", \ + " `123\\") + +#define ___KP_MIRYOKU_3x10___ \ + CHUNK_LANG_MAP(___KEYPAD_miryoku_1___, \ + ___KEYPAD_miryoku_2___, \ + ___KEYPAD_miryoku_3___) diff --git a/users/ericgebhart/layers/layers.h b/users/ericgebhart/layers/layers.h new file mode 100755 index 0000000000..0f09d0cfc3 --- /dev/null +++ b/users/ericgebhart/layers/layers.h @@ -0,0 +1,112 @@ +#pragma once +/* + Copyright 2018 Eric Gebhart <[email protected]> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "keycodes.h" +/*********************************************************************/ +/* Non-Base Layer Definitions. */ +/* */ +/* Keypads, sympads, funcpads, symbols, RGB, Layers, Controls, etc. */ +/* Qwerty and Bepo versions exist as needed. */ +/* */ +/* This file defines every auxillary layer I use on every keyboard */ +/* Ergodox, keebio/viterbi, xd75, rebound, crkbd, morpho, dactyl,.. */ +/*********************************************************************/ +/********************************************************************************/ +/* The following Transient/Non-Base Layers are provided within. */ +/* Each layer is named with the size of Keymatrix it has entries for. */ +/* 3x10 are usual for these. I had 3x12's but I didn't need the edges really. */ +/* It was an attempt to accommodate Bepo which is 13 columns wide. */ +/* Even in a 3x12 Bepo is wonky. So I gave up on it. I also gave up on 4 row */ +/* layers, I really want my keys in that 3x5 space. Everything on the edges can */ +/* stay as it is. Splitting is managed in the macros as */ +/* needed. BP indicates the Bepo equivalent to the Qwerty layer when needed. */ +/********************************************************************************/ +/* */ +/* Explore below to see what they all are. */ +/* Naming gives the sizes of things, a prefix number is the length. */ +/* BP is the bepo version of things. */ +/* BKL is the beakl 15 version of a layout or chunk. */ +/* C on the end of a name means its a compact version of something. */ +/* Compact meaning for use on a 3 row layout. */ +/* */ +/* TOPROWS - numbers, symbols, functions, all on one layer. */ +/* ___TOPROWS_3x10___ */ +/* ___TOPROWS_BP_3x10___ */ +/* */ +/* KEYPADS/FUNCPADS. */ +/* ___KP_C_3x10___ */ +/* ___KP_C_BP_3x10___ */ +/* ___KP_C_BKL_FUNC_3x10___ -- BEAKL key/func pads. */ +/* ___KP_C_BKL_FUNC_BP_3x10___ */ +/* */ +/* SYMBOLS -Beakl or Beakl extended */ +/* ___SYMB_BEAKL_3x10___ */ +/* ___SYMB_BEAKL_BP_3x10___ */ +/* */ +/* Beakl extended symbol layer with additional corner symbols. */ +/* For use with non-beakl base layers. */ +/* ___SYMB_BEAKLA_3x10___ */ +/* ___SYMB_BEAKLA_BP_3x10___ */ +/* For use with vi bindings optimized */ +/* ___SYMB_BEAKLB_3x10___ */ +/* ___SYMB_BEAKLB_BP_3x10___ */ +/* */ +/* NAVIGATION */ +/* ___NAV_3x10___ */ +/* */ +/* CONTROLS */ +/* ___RGB_3x10___ */ +/* ___ADJUST_3x10___ */ + /* ___LAYERS_3x10___ */ + /********************************************************************************/ + /*********************************************************************/ + /* XXXXXX Layer chunk -- These are the final layers. */ + /* */ +/* Each section defines the necessary pieces to create a layer. */ +/* It builds them up into consistently shaped lists for the layout */ +/* wrapper. */ +/* */ +/* Each Section ends with a _Layer Chunk_. This is so the */ +/* layer can be easily given to the Layout Wrapper macros which */ +/* takes a list of keys in lengths of 2x3x5, 2x3x6, 2x4x5, or 2x4x6. */ +/* */ +/* All of my keyboard definitions use these same chunks with similar */ +/* macros. The differences between keyboards are all managed in the */ +/* macro. Here we just have nice rectangular sets of keys to */ +/* complete a layout. */ +/*********************************************************************/ + +// these are needed so that groups of defined keys will unravel +// into their values. The Base layers don't need them becuse the +// keys are explicit in their passing. Here, chunks are made for +// convenience and reuse. They don't unravel unless we wrap these +// in var args. +#define CHUNK_LANG_MAP(...) LANG_MAP(__VA_ARGS__) +#define CHUNK_LANG_ROW(...) LANG_ROW(__VA_ARGS__) + +// 5 wide, with the two shot control. +#define ___OS_MODS_L___ OS_LGUI, OS_LALT, OS_LCTL, OS_LSFT, TS_LCTL +#define ___OS_MODS_R___ TS_RCTL, OS_RSFT, OS_RCTL, OS_RALT, OS_RGUI +// 4 wide. +#define ___SML_MODS_L___ SMLM_LGUI, SMLM_LALT, SMLM_LCTL, SMLM_LSFT +#define ___SML_MODS_R___ SMLM_RSFT, SMLM_RCTL, SMLM_RALT, SMLM_RGUI + +#include "keypads.h" +#include "nav.h" +#include "symbols.h" +#include "toprows.h" +#include "utility.h" diff --git a/users/ericgebhart/layers/nav.h b/users/ericgebhart/layers/nav.h new file mode 100644 index 0000000000..97243872e2 --- /dev/null +++ b/users/ericgebhart/layers/nav.h @@ -0,0 +1,199 @@ +/* + Copyright 2018-2022 Eric Gebhart <[email protected]> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +/********************************************************************************/ +/* NAVIGATION - MOUSE, Scroll, Buttons, Arrows, Tab, Home, page up/down, End */ +/* Navigation layers: */ +/* 3 row Layer */ +/* 4 Row Layer with repeated and swapped VI arrows, and Scroll wheel. */ +/********************************************************************************/ +/* */ +/* Navigation layer with optional 4th Row.... */ +/* */ +/* M = Mouse */ +/* B = Button */ +/* W = Wheel */ +/* AC = Acceleration */ +/* CCCV = Tap -> Ctrl-C, hold for double tap duration -> Ctrl-V */ +/* CTCN = Tap -> Ctrl-T, hold for double tap duration -> Ctrl-N */ +/* CWCQ = Tap -> Ctrl-W, hold for double tap duration -> Ctrl-Q */ +/* HOME = TAB & PGDN */ +/* END = BKTAB & PGUP -- See combos. */ +/* */ +/* MB5 MB4 MB3 MB2 MB1 MAC0 | CTCN MB1 MB2 MB3 MB4 MB5 */ +/* TAB MLeft MDown MUp MRight MAC1 | CCCV Left Down UP Right TAB */ +/* WLeft WDown WUp WRight MAC2 | CWCQ TAB PGDN PGUP BKTAB */ +/* */ +/* Left Down Up Right CCCV | CCCV MLeft MDown MUp MRight */ +/* */ +/********************************************************************************/ + +#ifdef MOUSEKEY_ENABLE +#define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R +#define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R +// really BTN 1, 2, 3, 8, 9 - according to xev. +#define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN3, KC_BTN2, KC_BTN4, KC_BTN5 +#define ___4MOUSE_BTNS_R___ KC_BTN1, KC_BTN3, KC_BTN2, KC_BTN4 +#define ___3MOUSE_BTNS_R___ KC_BTN1, KC_BTN3, KC_BTN2 +// really BTN 9, 8, 3, 2, 1 - according to xev +#define ___4MOUSE_BTNS_L___ KC_BTN4, KC_BTN2, KC_BTN3, KC_BTN1 +#define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN2, KC_BTN3, KC_BTN1 +#define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2 +#define ___MACCL___ ___MOUSE_ACCL_012___ +#endif + +#define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT +#define ___HOME_PGDN_PGUP_END___ KC_HOME, KC_PGDN, KC_PGUP, KC_END +#define ___TAB_PGDN_PGUP_BKTAB___ KC_TAB, KC_PGDN, KC_PGUP, KC_BKTAB +// home and end are combos. tab/pgdn = home, bktab/pgup = end. + +#define ___REDO_CUT_COPY_PASTE_UNDO___ S_REDO, S_CUT, S_COPY, S_PASTE, S_UNDO + +#ifdef MOUSEKEY_ENABLE +#define ___NAV_La_1___ ___SML_MODS_L___, KC_ACL0 +#define ___NAV_L_1___ ___4MOUSE_BTNS_L___, KC_ACL0 +#define ___NAV_L_2___ ___MOUSE_LDUR___, KC_ACL1 +#define ___NAV_L_3___ ___MWHEEL_LDUR___, KC_ACL2 +#define ___NAV_L_4___ ___VI_ARROWS___, KC_CCCV + +#define ___NAV_R_1___ KC_CTCN, ___4MOUSE_BTNS_R___ +#define ___NAV_R_4___ KC_CCCV, ___MOUSE_LDUR___ + +#else + +#define ___NAV_La_1___ ___NAV_L_1___ +#define ___NAV_L_1___ ___OS_MODS_L___ +#define ___NAV_L_2___ ___SML_MODS_L___, ___ +#define ___NAV_L_3___ ___5___ +#define ___NAV_L_4___ ___VI_ARROWS___, KC_CCCV + +#define ___NAV_R_1___ KC_CTCN, ___SML_MODS_R___ +#define ___NAV_R_4___ KC_CCCV, ___4___ + +#endif // end mousekey + +#define ___NAV_R_2___ KC_CCCV, ___VI_ARROWS___ +#define ___NAV_R_3___ KC_CWCQ, ___HOME_PGDN_PGUP_END___ +#define ___NAV_Ra_3___ KC_CWCQ, ___TAB_PGDN_PGUP_BKTAB___ + +#ifdef MOUSEKEY_ENABLE + +#define ___6NAV_L_1___ ___MOUSE_BTNS_L___, KC_ACL0 +#define ___6NAV_L_2___ TAB_BKTAB, ___MOUSE_LDUR___, KC_ACL1 +#define ___6NAV_L_3___ ___, ___MWHEEL_LDUR___, KC_ACL2 +#define ___6NAV_L_4___ ___, ___VI_ARROWS___, KC_CCCV + +#define ___6NAV_R_1___ KC_CTCN, ___MOUSE_BTNS_R___ +#define ___6NAV_R_4___ KC_CCCV, ___MOUSE_LDUR___, ___ + +#else + +#define ___6NAV_L_1___ ___6___ +#define ___6NAV_L_2___ TAB_BKTAB, ___SML_MODS_L___, ___ + +#define ___6NAV_L_3___ ___, ___5___ +#define ___6NAV_L_4___ ___, ___VI_ARROWS___, KC_CCCV + +#define ___6NAV_R_1___ KC_CTCN, ___SML_MODS_R___ +#define ___6NAV_R_4___ KC_CCCV, ___4___, ___ + +#endif // end mousekey + +#define ___6NAV_R_2___ KC_CCCV, ___VI_ARROWS___, TAB_BKTAB +#define ___6NAV_R_3___ KC_CWCQ, ___HOME_PGDN_PGUP_END___, ___ + +// compact. 3x10 per layer. +#define ___10_NAV_1a___ ___NAV_La_1___, ___NAV_R_1___ +#define ___10_NAV_1___ ___NAV_L_1___, ___NAV_R_1___ +#define ___10_NAV_2___ ___NAV_L_2___, ___NAV_R_2___ +#define ___10_NAV_3___ ___NAV_L_3___, ___NAV_Ra_3___ + +// designed without mouse, mods on left. +#define ___NAVnm_La_1___ ___NAV_L_1___ +#define ___NAVnm_L_1___ ___SML_MODS_L___ +#define ___NAVnm_L_2___ ___OS_MODS_L___, ___ +#ifdef MOUSEKEY_ENABLE +#define ___NAVnm_L_3___ ___2___, SML_NAVm, ___2___ // get to mouse layer if enabled. +#else +#define ___NAVnm_L_3___ ___5___ +#endif + +#define ___10_NAVnm_1___ ___SML_MODS_L___, ___, ___NAV_R_1___ +#define ___10_NAVnm_2___ ___OS_MODS_L___, ___NAV_R_2___ +#define ___10_NAVnm_3___ ___NAVnm_L_3___, ___NAV_R_3___ + +#ifdef MOUSEKEY_ENABLE +// Mouse layer only. mods on right. +#define ___10_NAVm_1___ ___NAV_L_1___, ___NAV_R_1___ +#define ___10_NAVm_2___ ___NAV_L_2___, ___NAV_R_2___ +#define ___10_NAVm_3___ ___NAV_L_3___, ___NAV_R_3___ +#endif + +/********************************************************************************/ +/* The Navigation LAYER Chunks */ +/********************************************************************************/ +// A Navigation Layer +#define CARTE_NAV \ + carte_de_map("54321 0 ctn 12345", \ + " ldur 1 ccv ldur", \ + " ldur 2 cwq tdubt") + +#define CARTE_NAVA \ + carte_de_map(" gacs 0 ctn 12345", \ + " ldur 1 ccv ldur", \ + " ldur 2 cwq tdubt") + +#define CARTE_NAVnm \ + carte_de_map(" gacsc2 ctn cscag ", \ + " gacs ccv ldur", \ + " __M_ cwq tdubt") + +// currently the same as NAVA +#define CARTE_NAVm \ + carte_de_map(" gacs 0 ctn 12345", \ + " ldur 1 ccv ldur", \ + " ldur 2 cwq tdubt") + +#define CARTE_NAV_miryoku \ + carte_de_map(" rdo ccp undo", \ + " Caps ldur", \ + " Ins HDUE") + +#define CARTE_NAVm_miryoku \ + carte_de_map(" rdo ccp undo", \ + " ldur", \ + " ldur") + + +#ifdef MOUSEKEY_ENABLE +#define ___NAVm_3x10___ ___10_NAVm_1___, ___10_NAVm_2___, ___10_NAVm_3___ +#endif + +#define ___NAVnm_3x10___ ___10_NAVnm_1___, ___10_NAVnm_2___, ___10_NAVnm_3___ +#define ___NAVA_3x10___ ___10_NAV_1a___, ___10_NAV_2___, ___10_NAV_3___ +#define ___NAV_3x10___ ___10_NAV_1___, ___10_NAV_2___, ___10_NAV_3___ +#define ___NAV_3x12___ ___12_NAV_1___, ___12_NAV_2___, ___12_NAV_3___ +#define ___NAV_miryoku___ \ + ___5___, ___redo_cut_copy_paste_undo___, \ + ___5___, KC_CAPS, ___VI_ARROWS___, \ + ___5___, KC_INSERT, ___HOME_PGDN_PGUP_END___ + +#ifdef MOUSEKEY_ENABLE +#define ___NAVm_miryoku___ \ + ___5___, ___redo_cut_copy_paste_undo___, \ + ___5___, ___, ___MOUSE_LDUR___, \ + ___5___, ___, ___MWHEEL_LDUR___, +#endif diff --git a/users/ericgebhart/layers/symbols.h b/users/ericgebhart/layers/symbols.h new file mode 100644 index 0000000000..272bd9b850 --- /dev/null +++ b/users/ericgebhart/layers/symbols.h @@ -0,0 +1,225 @@ +/* + Copyright 2018-2022 Eric Gebhart <[email protected]> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +/******************************************************************/ +/* */ +/* Symbol layers: */ +/* */ +/* The BEAKL15 Symbol layer with or without additions. */ +/* */ +/* There is the offical beakl symbol layer, an extended symbol */ +/* layer which is expanded with: !?@`'/-;. */ +/* */ +/* Placing these 8 keys in the pinky and index corners */ +/* at the edges of the, 3x3, BEAKL home Region. */ +/* */ +/* Beakl has these keys in it's base layer which isn't the case */ +/* for other layouts like dvorak, colemak, etc. */ +/* */ +/* The third layer moves /:? to more accessible places. */ +/* to make vi keybindings more accessible. */ +/* */ +/* Note that there are 2 widths. 12 and 10. The wider layer adds */ +/* - and ; to the middle row edges. */ +/* */ +/* Official: */ +/* <$> [_] */ +/* - \(")# %{=}| ; */ +/* :*+ &^~ */ +/* */ +/* not yet implemented */ +/* BEAKL27 (punctuation layer): */ +/* ↹@$#↹ ~^` */ +/* ↹<=> [_] */ +/* \(-)+ %{;}! */ +/* *:/⏎ |~& */ +/* */ +/* */ +/* BEAKL Extended symbol layer */ +/* Expanded with: !?@`'/-; */ +/* */ +/* A: */ +/* `<$>' ?[_]- */ +/* - \(")# %{=}| ; */ +/* @:*+; !&^~/ */ +/* */ +/* Optimized for Vi. */ +/* B: */ +/* */ +/* `<$>' ?[_]- */ +/* - \(")# !{:}/ ; */ +/* @=*+; %&^~| */ +/* */ +/* C: */ +/* */ +/* `<$>' ?[_-] */ +/* - \("#) !{:/} ; */ +/* @=*+; %&^~| */ +/* */ +/* */ +/* Both ; and ' could have found their dvorak positions. Analysis showed */ +/* that only caused pinky overuse. Rotating the symbols around Put better */ +/* keys on the index finger which showed a huge improvement in efficiency. */ +/* The same is true of the exclamation point. */ +/* */ + +/* Beakl Wi */ + +/* This Symbol layer does not improve on the above extended symbol */ +/* layers in my opinon, for my usage. */ + +/* The original symbol was the Left side with defined/but/transparent */ +/* right. The regex layer was the opposite. I combined them into one, I am */ +/* not sure of the functionality that might be lost due to that, but they */ +/* are defined as original sans extra tap dance functions. It would be easy to */ +/* make two layers with transparent right and left. There is duplication */ +/* of | and *. */ + +/* Symbols on the left */ +/* .*&+ */ +/* ?!/| */ +/* <>%@ */ + +// regex on the right +/* *[^] */ +/* ?($) */ +/* |{#} */ + +// Altogether +/* .*&+ *[^] */ +/* ?!/| ?($) */ +/* <>%@ |{#} */ +/******************************************************************/ + +// Left +#define ___SB_L1___ _OCLTGT, _DLR, _GT +#define ___SB_L2___ _BSLS, _OCPRN, _OCDQUO, _RPRN, _HASH +#define ___SB_L2c___ _BSLS, _OCPRN, _OCDQUO, _HASH, _RPRN +#define ___SB_L3___ _COLN, _ASTR, _PLUS + +// Right +#define ___SB_R1___ _OCBRC, _UNDS, _RBRC +#define ___SB_R1c___ _OCBRC, _UNDS, _MINS +#define ___SB_R2___ _PERC, _OCCBR, _EQL, _RCBR, _PIPE +#define ___SB_R3___ _AMPR, _CIRC_ND, _TILD_ND + +// a and b... left and right. +#define ___SB_L3b___ _EQL, _ASTR, _PLUS + +#define ___SB_R2a___ _PERC, _OCCBR, _EXLM, _RCBR, _PIPE +#define ___SB_R2b___ _EXLM, _OCCBR, _COLN, _RCBR, _SLSH +#define ___SB_R2c___ _EXLM, _OCCBR, _COLN, _SLSH, _RCBR + +// --------------------------- +// --------------------------- +#define CARTE_SYMB_BEAKL \ + carte_de_map(" <$> [_] ", \ + "-\\(\")# %{=}|;", \ + " :*+ &^~ ") + +#define ___SYMB_BEAKL_3x10___ \ + CHUNK_LANG_MAP(_TRNS, ___SB_L1___, _TRNS, _TRNS, ___SB_R1___, _TRNS, \ + ___SB_L2___, ___SB_R2___, \ + _TRNS, ___SB_L3___, _TRNS, _TRNS, ___SB_R3___, _TRNS) + +// --------------------------- +// A: Extended. +#define CARTE_SYMB_BEAKLA \ + carte_de_map(" `<$>' ?[_]-", \ + " -\\(\")# %{:}|;", \ + " @=*+; !&^~/") + +#define ___SYMB_BEAKLA_3x10___ \ + CHUNK_LANG_MAP(_OCGRV, ___SB_L1___, _OCQUOT, _QUES, ___SB_R1___, _MINS, \ + ___SB_L2___, ___SB_R2a___, \ + _AT, ___SB_L3___, _SCLN, _EXLM, ___SB_R3___, _SLSH) + +// --------------------------- +// B: Extended & Vi +#define CARTE_SYMB_BEAKLB \ + carte_de_map(" `<$>' ?[_]-", \ + " -\\(\")# !{:}/;", \ + " @=*+; %&^~|") + +#define ___SYMB_BEAKLB_3x10___ \ + CHUNK_LANG_MAP(_OCGRV, ___SB_L1___, _OCQUOT, _QUES, ___SB_R1___, _MINS, \ + ___SB_L2___, ___SB_R2b___, \ + _AT, ___SB_L3b___, _SCLN, _PERC, ___SB_R3___, _PIPE) + +// --------------------------- +// C: Extended & Vi, move closing braces to pinky, seldom used. +// because of tap hold - open_openclose feature. +// Also emacs which mostly closes them. +#define CARTE_SYMB_BEAKLC \ + carte_de_map(" `<$>' ?[_-]", \ + " -\\(\"#) !{:/};", \ + " @=*+; %&^~|") + +#define ___SYMB_BEAKLC_3x10___ \ + CHUNK_LANG_MAP(_OCGRV, ___SB_L1___, _OCQUOT, _QUES, ___SB_R1c___, _RBRC, \ + ___SB_L2c___, ___SB_R2c___, \ + _AT, ___SB_L3b___, _SCLN, _PERC, ___SB_R3___, _PIPE) + +// wants ( and ) on the left thumb. +#define CARTE_SYMB_MIRYOKU \ + carte_de_map(" {&.(} ", \ + " :$%^+ ", \ + " ~!@#| ") + +#define ___SYMB_MIRYOKU_3x10___ \ + CHUNK_LANG_MAP(_OCCBR, _AMPR, _DOT, _OCPRN, _RCBR, ____5_, \ + _COLN, _DLR, _PERC, _CIRC_ND, _PLUS, ____5_, \ + _TILD_ND, _EXLM, _AT, _HASH, _PIPE, ____5_) + +// --------------------------- +// WI: the Beakl Wi definition. +#define ___SYMB_BKL_WI_L1___ ___, _DOT, _ASTR, _AMPR, _PLUS +#define ___SYMB_BKL_WI_L2___ ___, _QUES, _EXLM, _SLSH, _PIPE +#define ___SYMB_BKL_WI_L3___ ___, _LT, _GT, _PERC, _AT + +#define ___SYMB_BKL_WI_R1___ _ASTR, _OCBRC, _CIRC_ND, _RBRC, ___ +#define ___SYMB_BKL_WI_R2___ _QUES, _OCPRN, _DLR , _RPRN, ___ +#define ___SYMB_BKL_WI_R3___ _PIPE, _OCCBR, _HASH, _RCBR, ___ + +#define CARTE_SYMB_BEAKLWI \ + carte_de_map(" .*&+ *[^] ", \ + " ?!/| ?($) ", \ + " <>%@ |{#} ") + +#define ___SYMB_BEAKL_WI_3x10___ \ + CHUNK_LANG_MAP(___SYMB_BKL_WI_L1___, ___SYMB_BKL_WI_R1___, \ + ___SYMB_BKL_WI_L2___, ___SYMB_BKL_WI_R2___, \ + ___SYMB_BKL_WI_L3___, ___SYMB_BKL_WI_R3___) + +// --------------------------- +// Neo symbol layer +#define ___SYMB_NEO_L1___ ___, _OCDQUOT, _UNDS, _OCLBRC, _RBRC, _CIRC_ND +#define ___SYMB_NEO_L2___ ___, _SLSH, _MINS, _OCLCBR, _RCBR, _ASTR +#define ___SYMB_NEO_L3___ ___, _HASH, _DLR, _PIPE, _TILD_ND, _OCGRV + +#define ___SYMB_NEO_R1___ _EXLM, _LT, _GT, _EQL, _AMPR +#define ___SYMB_NEO_R2___ _QUES, _OCPRN, _RPRN , _QUOT, _COLN +#define ___SYMB_NEO_R3___ _PLUS, _PERC, _BSLS, _AT, ___ + +#define CARTE_SYMB_NEO \ + carte_de_map("\"_[]^ !<>=&", \ + "/-{}* ?()':", \ + "#$|~` +%\@") + +#define ___SYMB_NEO_3x10___ \ + CHUNK_LANG_MAP(___SYMB_NEO_L1___, ___SYMB_NEO_R1___, \ + ___SYMB_NEO_L2___, ___SYMB_NEO_R2___, \ + ___SYMB_NEO_L3___, ___SYMB_NEO_R3___) diff --git a/users/ericgebhart/layers/thumbs.h b/users/ericgebhart/layers/thumbs.h new file mode 100644 index 0000000000..a78b3a9532 --- /dev/null +++ b/users/ericgebhart/layers/thumbs.h @@ -0,0 +1,276 @@ +/* + Copyright 2018-2022 Eric Gebhart <[email protected]> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +// Split thumbs. + +// Split these down the middle to think in left and right hand. +// Top row on kinesis, ergodox, etc. +#define ___THUMBS_1___ \ + ___X___ , MO_ADJUST, MO_LAYERS, OSL(LN_TOPROWS) + +// Middle row on kinesis, ergodox, etc. +#define ___THUMBS_2___ HOME_END, KC_PGUP + +#define ___4_THUMBS_1___ ___X___, KC_HOME, KC_PGUP, OSL(LN_TOPROWS) +#define ___6_THUMBS_2___ KC_LSFT, KC_BKTAB, KC_END, KC_PGDN, KC_TAB, KC_RSFT +#define ___6_THUMBS_2_CB___ KC_LSFT, KC_BKTAB, KC_END, KC_PGDN, KC_TAB, KC_RSFT + +#define ___6_THUMBS_2a___ BSPC_SYMB, ESC_TOPR, ESC_TOPR, ENT_NAV, ENT_NAV, SPC_TOPR +#define ___6_THUMBS_2a_CB___ BSPC_SYMB, ESC_TOPR, ESC_TOPR, ENT_NAV, ENT_NAV, SPC_TOPR + + +// This has become the default center group of thumbs for all +// So here's the beakl wi thumbs adapted to this combined layer system. +// +#define ___6_ERGO_THUMBS_WI___ \ + ESC_TOPR, I_SYMB, TAB_NUM, ENT_NAV, SPC_SYMB, BSPC_NAV + +// Like my other thumb rows. With an I. +#define ___6_ERGO_THUMBS_WIa___ \ + BSPC_NAV, I_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, TAB_NUM + +#define ___6_ERGO_THUMBS_layers___ \ + SML_NAV, BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, ACCCENTS_RALT + +#define ___6_ERGO_THUMBS_COMBO___ CB_TH1, CB_TH2, CB_TH3, CB_TH4, CB_TH5, CB_TH6 +#define ___6_ERGO_THUMBS_COMBO2___ CB2_TH1, CB2_TH2, CB2_TH3, CB2_TH4, CB2_TH5, CB2_TH6 + +// Transparent. +#define ___6_ERGO_THUMBS_trns___ ___6___ + +// A place to test stuff. +#define ___6_ERGO_THUMBS_tst___ \ + TT_KEYPAD, BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, KC_XM_PORD + +#define ___6_ERGO_THUMBS_mods___ \ + ALT_DEL, CTL_BSPC, GUI_ESC, ALT_ENT, CTL_SPC, XC_XM_PORD + +#define ___6_ERGO_THUMBS_mod_layers___ \ + ALT_DEL, BSPC_SYMB, GUI_ESC, CTL_ENT, SPC_TOPR, ACCENTS_RALT + +#define ___6_ERGO_THUMBS_mod_layers_nav___ \ + ALT_DEL, BSPC_SYMB, GUI_ESC, ENT_NAV, SPC_TOPR, ACCENTS_RALT + +// for keymaps that need a letter on the thumb. +#define ___6_ERGO_THUMBS_left_letter___ \ + BSPC_ALT, TH_LTR_SYM, GUI_ESC, ENT_NAV, SPC_TOPR, KC_TAB + +// an attempt at an approximation of the HD thumbs as they are on the site. +// really should be expected to be a starting point that doesnt strand you. +#define ___6_ERGO_THUMBS_hd___ \ + BSPC_ALT, TH_LTR_SYM, GUI_ESC, ENT_NAV, SPC_TOPR, ACCENTS_CTL +#define ___6_ERGO_THUMBS_hd_a___ \ + OS_LSHIFT, TH_LTR_SYM, GUI_ESC, BSPC_ALT, SPC_TOPR, ACCENTS_CTL +#define ___6_ERGO_THUMBS_hd_simple___ \ + MO_SYMB, THUMB_LETTER, KC_ENT, KC_BSPC, KC_SPC, MO_TOPROWS +/* HD dash has thumbs of ,; and .: */ +#define ___6_ERGO_THUMBS_hd_dash___ \ + LANG_KC(TL_COMM), TL_DOT_SYMB, GUI_ESC, ENT_NAV, SPC_TOPR, BSPC_NUM + +#define ___6_ERGO_THUMBS_media___ ___3___, ___STOP_PLAY_MUTE___ +#define ___6_ERGO_THUMBS_mouse___ ___3___, ___3MOUSE_BTNS_R___ +#define ___6_ERGO_THUMBS_keypad___ \ + LANG_KC(_DOT), LANG_KC(_0), LANG_KC(_MINS), ___3___ +#define ___6_ERGO_THUMBS_symb___ \ + LANG_KC(_OCPRN), LANG_KC(_RPRN), LANG_KC(_UNDS), ___3___ + +// miryoku thumbs, either its toprows or keypad for numbers. +#define ___6_ERGO_THUMBS_miryoku_tr___ \ + ESC_MEDIA, SPACE_NAV, TAB_NAVM, ENT_SYM, BSPC_TOPR, DEL_FUN +#define ___6_ERGO_THUMBS_miryoku___ \ + ESC_MEDIA, SPACE_NAV, TAB_NAVM, ENT_SYM, BSPC_NUM, DEL_FUN +// lose the tab key, put a letter where space was. +// move space to the right side, put backspace where tab was. +#define ___6_ERGO_THUMBS_miryoku_ltr___ \ + ESC_MEDIA, TH_LTR_NAV, BSPC_NAVm, ENT_SYM, SPC_NUM, DEL_FUN +#define ___6_ERGO_THUMBS_miryoku_tr_ltr___ \ + ESC_MEDIA, TH_LTR_NAV, BSPC_NAVm, ENT_SYM, SPC_TOPR, DEL_FUN + +#define ___6_ERGO_THUMBS_miryoku_ltr_tab___ \ + BSPC_MEDIA, TH_LTR_NAV, TAB_NAVM, ENT_SYM, SPC_NUM, DEL_FUN + +#define ___6_ERGO_THUMBS_miryoku_tr_ltr_tab___ \ + BSPC_MEDIA, TH_LTR_NAV, TAB_NAVM, ENT_SYM, SPC_TOPR, DEL_FUN + +// Give the right symbol suffix by the value of THUMBS_ARE +// Basically we choose the right cluster here, so the layout +// level doesn't know or care. +// +// ___foo --> ___foo_WI___, or ___foo_WIa___, or ___foo_def___. +// THUMBS_ARE = WI, or WIa, or DEFAULT, TEST, TRNS, MOD_LAYERS, etc. +// the value of THUMB_LETTER is the key used when needed. +#define THUMB_EXT CAT(THUMBS_ARE, _EXT) +#define WI_EXT _WI___ +#define WIa_EXT _WIa___ +#define DEFAULT_EXT _mod_layers_nav___ //change this to change the default. +#define TEST_EXT _tst___ +#define TRNS_EXT _trns___ +#define MODS_EXT _mods___ +#define LAYERS_EXT _layers___ +#define MODS_LAYERS_EXT _mod_layers___ +#define MODS_LAYERS_NAV_EXT _mod_layers_nav___ +#define MIRYOKU_EXT _miryoku___ +#define MIRYOKU_TR_EXT _miryoku_tr___ +#define MIRYOKU_LTR_EXT _miryoku_ltr___ // miryoku versions with a letter +#define MIRYOKU_LTR_TAB_EXT _miryoku_ltr_tab___ +#define MIRYOKU_TR_LTR_EXT _miryoku_tr_ltr___ +#define MIRYOKU_TR_LTR_TAB_EXT _miryoku_tr_ltr_tab___ +#define TH_LTR_EXT _left_letter___ // takes a letter for the left thumb. +#define HD_DASH_EXT _hd_dash___ +#define HD_EXT _hd___ // takes a letter for the left thumb. +#define HDA_EXT _hd_a___ // relocate backspace +#define HD_SIMPLE_EXT _hd_simple___ // no LTs or MT´s. +// for the function layers +#define COMBO_EXT _COMBO___ +#define COMBO2_EXT _COMBO2___ +#define MEDIA_THUMBS_EXT _media___ +#define MOUSE_THUMBS_EXT _mouse___ +#define KEYPAD_THUMBS_EXT _keypad___ +#define SYMB_THUMBS_EXT _symb___ + +#define ___6_ERGO_THUMBS___ CAT2(___6_ERGO_THUMBS, THUMB_EXT) +// for the kyria, mostly for the combo reference layers. +#define ___10_ERGO_THUMBS___ CATR(___10_ERGO_THUMBS, EXP_THUMB_EXT) +#define ___4_THUMBS___ CAT2(___4_THUMBS, EXP_THUMB_EXT) + +/* #define ___6_ERGO_THUMBS___ ___6_ERGO_THUMBS_def___ */ + +/* #define ___ERGODOX_THUMB_LEFT___ \ */ +/* OSL(SYMB), OSM(KC_LGUI), \ */ +/* HOME_END, \ */ +/* CTL_BSPC, ALT_DEL, XMONAD_ESC */ + +/* #define ___ERGODOX_THUMB_RIGHT___ \ */ +/* XXX, OSL(KEYPAD), \ */ +/* KC_PGUP, \ */ +/* KC_PGDN, ALT_ENT, CTL_SPC */ + +// Translation of LT thumb keys from beakl wi where function layers +// have separate left and right to here, where I'm defining left and right in +// one layer and using it that way. I don't feel that having both halves +// on one layer hurts, if I invoke a layer, I'm not trying to use a non +// layer part of the keyboard. I don't have an edit layer, might be a good idea. +// have most of it on the Navigation layer. +// use the keycodes on that original layer, so It's not defined here. +// The wi keypad has a hexpad instead of a funcpad. All the other keypads +// have a funcpad on the opposite side. + +// translation of the original wi layers to those here. +// BSPC_NAV +// SPC_SYMB +// TAB_NUM +// ESC_func -> ESC_TOPR +// I_regex -> I_SYMB +// ENT_edit -> ENT_NAV + +/* // consolidated for kinesis, ergodox, and dactyl */ +/* //for the ergodox and kinesis. */ +/* #define ___12_DOX_ALL_THUMBS___ \ */ +/* ___4___, \ */ +/* ___2___, \ */ +/* ___6___ */ + +#define ___12_DOX_ALL_THUMBS___ ___12___ + +/* ___THUMBS_1___, \ */ +/* ___xTHUMBS_2___, \ */ +/* ___6_ERGO_THUMBS___ */ + +#define ___12_DOX_ALL_THUMBS_EN___ ___12_DOX_ALL_THUMBS___ +#define ___12_DOX_ALL_THUMBS_BP___ ___12_DOX_ALL_THUMBS___ + +#define ___16_ALL_THUMBS___ \ + ___4_THUMBS_1___, \ + ___6_THUMBS_2___, \ + ___6_ERGO_THUMBS___ + +#define ___16_ALL_THUMBS_EN___ ___16_ALL_THUMBS___ +#define ___16_ALL_THUMBS_BP___ ___16_ALL_THUMBS___ +#define ___16_ALL_THUMBSa___ \ + ___4_THUMBS_1___, \ + ___6_THUMBS_2a___, \ + ___6_ERGO_THUMBS___ + +#define ___16_ALL_THUMBSa_EN___ ___16_ALL_THUMBSa___ +#define ___16_ALL_THUMBSa_BP___ ___16_ALL_THUMBSa___ + + +// For the Kyria +#define ___4_THUMBS_def___ OS_LALT, OS_LCTL, SML_NAV, OS_LSFT +#define ___10_ERGO_THUMBS_def___ _X_, _X_, ___6_ERGO_THUMBS___, _X_, _X_ + +#define ___4_THUMBS_EN___ ___4_THUMBS_def___ +#define ___4_THUMBS_BP___ ___4_THUMBS_def___ +#define ___10_ERGO_THUMBS_EN___ ___10_ERGO_THUMBS_def___ +#define ___10_ERGO_THUMBS_BP___ ___10_ERGO_THUMBS_def___ + +// combo reference layer thumbs for the kyria. +// for the kyria, note the odd numbering...a 0 row, and a,b,c,d for the extras +// on either side of the central 6 thumbs. +#define ___2_THUMBS_CB___ CB_1TH1, CB_1TH2 +#define ___4_THUMBS_CB___ CB_0TH1, CB_0TH2, CB_0TH3, CB_0TH4 +#define ___6_THUMBS_CB___ CB_1TH1, CB_1TH2, CB_1TH3, CB_1TH4, CB_1TH5, CB_1TH6 +#define ___10_ERGO_THUMBS_CB___ CB_THA, CB_THB, \ + ___6_ERGO_THUMBS___, CB_THC, CB_THD +#define ___12_ERGO_THUMBS_CB___ ___2_THUMBS_CB___, \ + CB_THA, CB_THB, ___6_ERGO_THUMBS___, CB_THC, CB_THD +#define ___12_DOX_ALL_THUMBS_CB___ ___4_THUMBS_CB___, ___2_THUMBS_CB___, ___6_ERGO_THUMBS___ +#define ___16_DOX_ALL_THUMBS_CB___ ___4_THUMBS_CB___, ___6_THUMBS_2_CB___, ___6_ERGO_THUMBS___ +#define ___16_DOX_ALL_THUMBSa_CB___ ___4_THUMBS_CB___, ___6_THUMBS_2a_CB___, ___6_ERGO_THUMBS___ + + +#define ___2_THUMBS_CB2___ CB2_1TH1, CB2_1TH2 +#define ___4_THUMBS_CB2___ CB2_0TH1, CB2_0TH2, CB2_0TH3, CB2_0TH4 +#define ___6_THUMBS_CB2___ CB2_1TH1, CB2_1TH2, CB2_1TH3, CB2_1TH4, CB2_1TH5, CB2_1TH6 +#define ___10_ERGO_THUMBS_CB2___ CB2_THA, CB2_THB, \ + ___6_ERGO_THUMBS___, CB2_THC, CB2_THD +#define ___12_ERGO_THUMBS_CB2___ ___2_THUMBS_CB2___, \ + CB2_THA, CB2_THB, ___6_ERGO_THUMBS___, CB2_THC, CB2_THD +#define ___12_DOX_ALL_THUMBS_CB2___ ___4_THUMBS_CB2___, ___2_THUMBS_CB2___, ___6_ERGO_THUMBS___ +#define ___16_DOX_ALL_THUMBS_CB2___ ___4_THUMBS_CB2___, ___6_THUMBS_2_CB2___, ___6_ERGO_THUMBS___ +#define ___16_DOX_ALL_THUMBSa_CB2___ ___4_THUMBS_CB2___, ___6_THUMBS_2a_CB2___, ___6_ERGO_THUMBS___ + +// Basically give the same 4 top thumbs and bottom outer 4 thumbs for everyone. +// Could be different for every one, but the core 6 is enough for now I think. +// Everyone is the same except the combo reference layers. +// Let 6 ERGO_THUMBS do it´s thing inside. +#define EXP_THUMB_EXT CAT(THUMBS_ARE, _EXP_EXT) +#define WI_EXP_EXT _def___ +#define WIa_EXP_EXT _def___ +#define DEFAULT_EXP_EXT _def___ +#define TEST_EXP_EXT _def___ +#define TRNS_EXP_EXT _def___ +#define MODS_EXP_EXT _def___ +#define LAYERS_EXP_EXT _def___ +#define MODS_LAYERS_EXP_EXT _def___ +#define MODS_LAYERS_NAV_EXP_EXT _def___ +#define MIRYOKU_EXP_EXT _def___ +#define MIRYOKU_TR_EXP_EXT _def___ +#define MIRYOKU_LTR_EXP_EXT _def___ +#define MIRYOKU_TR_LTR_EXP_EXT _def___ +#define TH_LTR_EXP_EXT _def___ +#define HD_DASH_EXP_EXT _def___ +#define HD_EXP_EXT _def___ +#define HDA_EXP_EXT _def___ +#define HD_SIMPLE_EXP_EXT _def___ +// for the function layers +#define COMBO_EXP_EXT _COMBO___ +#define COMBO2_EXT _COMBO2___ +#define MEDIA_THUMBS_EXP_EXT _def___ +#define MOUSE_THUMBS_EXP_EXT _def___ +#define KEYPAD_THUMBS_EXP_EXT _def___ +#define SYMB_THUMBS_EXP_EXT _def___ diff --git a/users/ericgebhart/layers/toprows.h b/users/ericgebhart/layers/toprows.h new file mode 100644 index 0000000000..351df442ed --- /dev/null +++ b/users/ericgebhart/layers/toprows.h @@ -0,0 +1,80 @@ +/* + Copyright 2018-2022 Eric Gebhart <[email protected]> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +#include "keycodes.h" +/*******************************************************************/ +/* A Top Rows layer. Pick your parts. Bepo and Qwerty */ +/* */ +/* This is, to me, a stop gap layer. If I need symbols, numbers or */ +/* function keys these rows are nicely predictable to most people. */ +/* I currently use the beakl number row with regular symbols. */ +/* I never use function keys for anything. */ +/*******************************************************************/ +// Kinesis function key row. I don't use them. but might as well define them. +#define ___KINTFUNC_L___ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8 +// #define ___KINTFUNC_RIGHT___ KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_FN0, RESET +#define ___KINTFUNC_R___ KC_F9, KC_F10, KC_F11, KC_F12, XXX, XXX, XXX, XXX, RESET + +// A TOPROWS Layer. +// set it how you like it, if you like it. + + +//#define ___MODS_ROW___ ___OS_MODS_L___, ___, ___SML_MODS_R___ +#define ___MODS_ROW___ ___SML_MODS_L___, ___, ___OS_MODS_R___ +/********************************************************************************/ +/* TOPROWS Layer chunk */ +/********************************************************************************/ +// These rows have already been langed, at their creation. +// altogether in a chunk. +#define CARTE_TOPROWS \ + carte_de_map(" !@#$% ^&*()", \ + " 40123 76598", \ + " F1- -- -F12") + +#define ___TOPROWS_3x10___ \ + ___10_SYMBOLS___, \ + ___10_NUMBERS_BEAKL15___, \ + ___10_FUNCS___ + +#define CARTE_TOPROWS_MOD \ + carte_de_map(" !@#$% ^&*()", \ + " 40123 76598", \ + " SLMods OSMods") + +#define ___TOPROWS_MOD_3x10___ \ + ___10_SYMBOLS___, \ + ___10_NUMBERS_BEAKL15___, \ + ___MODS_ROW___ + +#define CARTE_TOPROWS_BKL19 \ + carte_de_map(" !@#$% ^&*()", \ + " 32104 76598", \ + " F1- -- -F12") + +#define ___TOPROWS_BKL19_3x10___ \ + ___10_SYMBOLS___, \ + ___10_NUMBERS_BEAKL19___, \ + ___10_FUNCS___ + +#define CARTE_RAISE \ + carte_de_map(" !@#$% ^&*()", \ + " 12345 67890", \ + " F1- -- -F12") + +#define ___RAISE_3x10___ \ + ___10_SYMBOLS___, \ + ___10_NUMBERS___, \ + ___10_FUNCS___ diff --git a/users/ericgebhart/layers/utility.h b/users/ericgebhart/layers/utility.h new file mode 100644 index 0000000000..a688f8196d --- /dev/null +++ b/users/ericgebhart/layers/utility.h @@ -0,0 +1,125 @@ +/* + Copyright 2018-2022 Eric Gebhart <[email protected]> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +/********************************************************************************/ +/* MEDIA - Mute, Vol, play, pause, stop, next, prev, etc. */ +/********************************************************************************/ +#define ___PRV_PLAY_NXT_STOP___ KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP +#define ___VDN_MUTE_VUP___ KC_VOLD, KC_MUTE, KC_VOLU + +#define ___PRV_VDN_VUP_NXT___ KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT +#define ___STOP_PLAY_MUTE___ KC_MSTP, KC_MPLY, KC_MUTE + +#define ___MUTE_PRV_PLAY_NXT_STOP___ KC_MUTE, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP +#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP + +#define CARTE_MEDIA \ + carte_de_map(" ", \ + " < vdn vup >", \ + " stp play mute") + +// miryoku, to be used with stop play mute on thumbs. - MEDIA thumbs. +#define ___MEDIA_3x10___ \ + ___5___, ___5___, \ + ___5___, ___, ___PRV_VDN_VUP_NXT___, \ + ___5___, ___5___ + + +/********************************************************************************/ +/* RGB - Control those lights. */ + +/* ___, HUE SAT_INT MOD (UP), | */ +/* ___, HUE SAT INT MOD (DOWN), RGB_TOG | P_B_R_SW_SN___, ___ */ +/* ___6___, | ___, ___RGB_KXGT___, ___ */ +/********************************************************************************/ +// RGB FUNCTION Keysets +// RGB row for the _FN layer from the redo of the default keymap.c +#define ___RGB_HUE_SAT_INT_UP___ RGB_HUI, RGB_SAI, RGB_VAI, RGB_RMOD +#define ___RGB_HUE_SAT_INT_DN___ RGB_HUD, RGB_SAD, RGB_VAD, RGB_MOD +#define ___RGB_MODE_PRV_NXT___ RGB_RMOD, RGB_MOD +#define ___RGB_TOGGLE___ RGB_TOG +#define ___RGB_P_B_R_SW_SN___ RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN +#define ___RGB_KXGT___ RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T + +/// An RGB Layer +#define ___10_RGB_1___ ___RGB_HUE_SAT_INT_UP___, ___, ___5___ +#define ___10_RGB_2___ ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___RGB_P_B_R_SW_SN___ +#define ___10_RGB_3___ ___5___, ___, ___RGB_KXGT___ + +/********************************************************************************/ +/* The RGB LAYER Chunk */ +/********************************************************************************/ +#define ___RGB_3x10___ ___10_RGB_1___, ___10_RGB_2___, ___10_RGB_3___ + + +/********************************************************************************/ +/* ADJUST - Miscellaneous Melange. */ +/********************************************************************************/ +// For an Adjust layer. Like RBB with audio, flash, etc. +#define ___ADJUST_L1___ ___RGB_HUE_SAT_INT_UP___, RGB_TOG +#define ___ADJUST_L2___ MU_TOG, CK_TOGG, AU_ON, AU_OFF, CG_NORM +#define ___ADJUST_L3___ ___RGB_HUE_SAT_INT_DN___, KC_RGB_T + +#define ___ADJUST_R1___ ___, KC_MAKE, VRSN, MG_NKRO, KC_RESET +#define ___ADJUST_R2___ EEP_RST, ___PRV_PLAY_NXT_STOP___, +#define ___ADJUST_R3___ MG_NKRO, ___VDN_MUTE_VUP___, RGB_IDL +/********************************************************************************/ +/* The Adjust LAYER Chunks */ +/********************************************************************************/ +#define ___ADJUST_3x10___ ___ADJUST_L1___, ___ADJUST_R1___, \ + ___ADJUST_L2___, ___ADJUST_R2___, \ + ___ADJUST_L3___, ___ADJUST_R3___ + + +/********************************************************************************/ +/* LAYERS - Define a base layer, switch to any layer. Get around. Experiment. */ +/* */ +/* Base Layers on the left hand, */ +/* transient layers on the right. Centered on the home region. */ +/* A good place to attach an experimental layer. */ +/* */ +/********************************************************************************/ +// Base Layers +// this was kc_dvorak et al. But since its configurable as to who would be here +// that no longer makes sense. So next keys for locale and base layer. and a set to +// make it permanent. Cycling of layers is based on current locale. +#define ___BASE_LAYERS___ ___, KC_SET_BASE, KC_NEXT_BASE_LAYER, KC_NEXT_LOCALE, ___ + +// transient layers. +#define ___5_LAYERS_T___ ___, MO(_NAV), MO_SYMB, MO_KEYPAD, MO_TOPROWS +#ifdef SECOND_LOCALE +#undef LANG_IS +#define LANG_IS SECOND_LOCALE +#define ___5_LAYERS_T_BP___ ___, MO(_NAV), MO_SYMB, MO_KEYPAD, MO_TOPROWS +#undef LANG_IS +#define LANG_IS DEFAULT_LANG +#else +#define ___5_LAYERS_T_BP___ ___, MO(_NAV), ___3___ +#endif + +#define ___5_LAYERS_T_CTL___ ___, MO_RGB, ___, ___, MO_ADJUST + + +#define CARTE_LAYERS \ + carte_de_map(" |Nv S K TR", \ + " EE Bs Ln|Nv S K TR", \ + " ") + +/// A Layers Layer +#define ___LAYERS_3x10___ \ + ___5___, ___5_LAYERS_T_BP___, \ + ___BASE_LAYERS___, ___5_LAYERS_T___, \ + ___5___, ___5_LAYERS_T_CTL___ |