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author | Joel Challis <[email protected]> | 2023-11-26 18:36:45 +0000 |
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committer | GitHub <[email protected]> | 2023-11-27 05:36:45 +1100 |
commit | 1ed03f498fa204178c2696c510ac6a2cd8524e2d (patch) | |
tree | b97c1f983b7e4b57c007d0feedadd3ad3e39062b /users/pvinis/pvinis.h | |
parent | 4908d4b1ca260efecf3613e6517aa3a6f2034876 (diff) | |
download | qmk_firmware-1ed03f498fa204178c2696c510ac6a2cd8524e2d.tar.gz qmk_firmware-1ed03f498fa204178c2696c510ac6a2cd8524e2d.zip |
Remove userspace keymaps (#22544)
Diffstat (limited to 'users/pvinis/pvinis.h')
-rw-r--r-- | users/pvinis/pvinis.h | 172 |
1 files changed, 0 insertions, 172 deletions
diff --git a/users/pvinis/pvinis.h b/users/pvinis/pvinis.h deleted file mode 100644 index 5a11a6cb6f..0000000000 --- a/users/pvinis/pvinis.h +++ /dev/null @@ -1,172 +0,0 @@ -#pragma once - -#include "quantum.h" - -// My own keycodes. -enum userspace_custom_keycodes { - PV_ = SAFE_RANGE, - - PV_VRSN, // Print firmware version. - PV_MAKE, // Print the make command of the keyboard. - PV_FLSH, // Reset keyboard. - - PV_SSNC, // Play Sonic Ring. - PV_SCIN, // Play Coin Sound. - - PV_TEST, // For quick testing purposes. - - PV_SAFE_RANGE, // Used for extra keycodes in individual keymaps. -}; - -enum tap_dance_indexes { - // tap dance - TD_FLSH, // flash keyboard (as if the physical flash key was pressed) -}; - -#define ALLM(kc) LCAG(kc) // Easier name for left ctrl-alt-gui. -#define PV_ESCC CTL_T(KC_ESC) // esc on tap, ctrl on hold. -#define PV_LOCK LCTL(LSFT(KC_PWR)) // Lock computer. -#define TD_3FLS TD(TD_FLSH) // Tap dance 3 times for flash. - -// Layers. -enum { - LR_BASE = 0, // used for basic keys like the surrounding ctrl, cmd, etc - - LR_QWERTY, - LR_CARPALX, - LR_GAME1, // game layout (space on the left thumb, no modifiers, etc) - LR_GAME2, // game layout (space on the left thumb, no modifiers, etc, arrows) - - LR_SYMBOL, // symbol input (!, @, #, etc) - LR_SYSCTL, // system control (music, volume, keyboard flash, etc) - LR_KBCTL, // keyboard control (version, make, flash, etc) - -}; - -// Layer switchers. -#define BASE TO(LR_BASE) -#define QWERTY TO(LR_QWERTY) -#define CARPALX TO(LR_CARPALX) -#define GAME1 TO(LR_GAME1) -#define GAME2 TO(LR_GAME2) - -#define SYMBOL MO(LR_SYMBOL) -#define SYSCTL MO(LR_SYSCTL) -#define KBCTL MO(LR_KBCTL) - -// Layout parts for easy reuse between keyboard keymaps. - -// Transparent. -// ┌─────┬─────┬─────┬─────┬─────┐ -// │ │ │ │ │ │ -// └─────┴─────┴─────┴─────┴─────┘ -#define ___________________________________________ _______, _______, _______, _______, _______ - -// Numbers. -// ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ -// │ 1 │ 2 │ 3 │ 4 │ 5 │ │ 6 │ 7 │ 8 │ 9 │ 0 │ -// └─────┴─────┴─────┴─────┴─────┘ └─────┴─────┴─────┴─────┴─────┘ -#define ________________NUMBERS_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5 -#define ________________NUMBERS_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0 - -// F keys. -// ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ -// │ F1 │ F2 │ F3 │ F4 │ F5 │ │ F6 │ F7 │ F8 │ F9 │ F10 │ -// └─────┴─────┴─────┴─────┴─────┘ └─────┴─────┴─────┴─────┴─────┘ -#define ______________________F_L__________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 -#define ______________________F_R__________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 - -// QWERTY. -// ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ -// │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ -// ├─────┼─────┼─────╆━━━━━╅─────┤ ├─────╆━━━━━╅─────┼─────┼─────┤ -// │ A │ S │ D ┃ F ┃ G │ │ H ┃ J ┃ K │ L │ ; │ -// ├─────┼─────┼─────╄━━━━━╃─────┤ ├─────╄━━━━━╃─────┼─────┼─────┤ -// │ Z │ X │ C │ V │ B │ │ N │ M │ , │ . │ / │ -// └─────┴─────┴─────┴─────┴─────┘ └─────┴─────┴─────┴─────┴─────┘ -#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T -#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G -#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B - -#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P -#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN -#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH - -// QWERTY with mods. -// ┌───────┬───────┬───────┲━━━━━━━┱───────┐ ┌───────┲━━━━━━━┱───────┬───────┬───────┐ -// │ ctl/A │ sft/S │ cmd/D ┃ opt/F ┃ G │ │ H ┃ opt/J ┃ cmd/K │ sft/L │ ctl/; │ -// └───────┴───────┴───────┺━━━━━━━┹───────┘ └───────┺━━━━━━━┹───────┴───────┴───────┘ -// #define _____________MOD_QWERTY_L2_________________ CTL_T(KC_A), SFT_T(KC_S), GUI_T(KC_D), ALT_T(KC_F), KC_G -#define _____________MOD_QWERTY_L2_________________ KC_A, KC_S, KC_D, ALT_T(KC_F), KC_G -#define _____________MOD_QWERTY_R2_________________ KC_H, ALT_T(KC_J), GUI_T(KC_K), SFT_T(KC_L), CTL_T(KC_SCLN) - -// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----, -// | Q | G | M | L | W | | Y | F | I | O | P | -// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----, -// | D | S | T | N | R | | I | A | K | L | ; | -// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----, -// | Z | X | C | V | J | | K | P | , | . | / | -// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----, -#define ________________CARPALX_L1_________________ KC_Q, KC_G, KC_M, KC_L, KC_W -#define ________________CARPALX_L2_________________ KC_D, KC_S, KC_T, KC_N, KC_R -#define ________________CARPALX_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_J - -#define ________________CARPALX_R1_________________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN -#define ________________CARPALX_R2_________________ KC_I, KC_A, KC_E, KC_O, KC_H -#define ________________CARPALX_R3_________________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH - -// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----, -// | ! | @ | { | } | _ | | \ | | ` | | | -// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----, -// | # | $ | ( | ) | - | | = | & | ' | " | | | -// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----, -// | % | ^ | [ | ] | + | | * | ~ | < | > | / | -// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----, -#define _________________SYMBOL_L1_________________ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_UNDS -#define _________________SYMBOL_L2_________________ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_MINS -#define _________________SYMBOL_L3_________________ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_PLUS - -#define _________________SYMBOL_R1_________________ KC_BSLS, _______, KC_GRV, _______, _______ -#define _________________SYMBOL_R2_________________ KC_EQL, KC_AMPR, KC_QUOT, KC_DQUO, KC_PIPE -#define _________________SYMBOL_R3_________________ KC_ASTR, KC_TILD, KC_LABK, KC_RABK, KC_SLSH - -// System Control. -// vol ↓ ctl ↓ -// ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐ -// │ │ │ │ │ │ │MUTE │HOME │ ↑ │ END │LOCK │ -// ├─────┼─────┼─────╆━━━━━╅─────┤ ├─────╆━━━━━╅─────┼─────┼─────┤ -// │ │ │ ┃ ┃ │ │VOLUP┃ ← ┃ ↓ │ → │SLEEP│ ← arrows -// ├─────┼─────┼─────╄━━━━━╃─────┤ ├─────╄━━━━━╃─────┼─────┼─────┤ -// │ │ │ │ │ │ │VOLDN│MPREV│MPLAY│MNEXT│ PWR │ ← music -// └─────┴─────┴─────┴─────┴─────┘ └─────┴─────┴─────┴─────┴─────┘ -#define _________________SYSCTL_L1_________________ XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_BTN1, XXXXXXX -#define _________________SYSCTL_L2_________________ XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_RIGHT, KC_MS_WH_UP -#define _________________SYSCTL_L3_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_WH_DOWN - -// vol v ctl v -#define _________________SYSCTL_R1_________________ KC_MUTE, KC_HOME, KC_UP, KC_END, PV_LOCK -#define _________________SYSCTL_R2_________________ KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT /* < arrows */, KC_SLEP -#define _________________SYSCTL_R3_________________ KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT /* < music */, KC_PWR - -// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----, -// |GAME |CRPLX|XXXXX|XXXXX|XXXXX| |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX| -// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----, -// |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX| |XXXXX|VERSN|MAKE |FLASH|XXXXX| -// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----, -// |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX| |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX| -// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----, -#define __________________KBCTL_L1_________________ PV_SSNC, PV_SCIN, PV_TEST, XXXXXXX, XXXXXXX -#define __________________KBCTL_L2_________________ RGB_TOG, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX -#define __________________KBCTL_L3_________________ RGB_MOD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX - -#define __________________KBCTL_R1_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX -#define __________________KBCTL_R2_________________ XXXXXXX, PV_VRSN, PV_MAKE, PV_FLSH, XXXXXXX -#define __________________KBCTL_R3_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX - -// We need wrappers in order for these definitions, because they need to be expanded before being used as arguments to the LAYOUT_xxx macro. -#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) -#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) - -// Extra stuff that might be needed. -void keyboard_post_init_user_keymap(void); -layer_state_t layer_state_set_user_keymap(layer_state_t state); |