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author | Victor Toni <[email protected]> | 2021-12-27 11:13:12 +0100 |
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committer | GitHub <[email protected]> | 2021-12-27 21:13:12 +1100 |
commit | 6209122213af6f675b50ad34dc2066dad42e7013 (patch) | |
tree | 908dca5d1fd98b10a773d2e700c04a332304cfe0 /users/vitoni/vitoni.c | |
parent | 6bc870d899c474bce82457699ec4b753d1538123 (diff) | |
download | qmk_firmware-6209122213af6f675b50ad34dc2066dad42e7013.tar.gz qmk_firmware-6209122213af6f675b50ad34dc2066dad42e7013.zip |
[Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006)
* [Keymap] Add vitoni layout for GMMK Pro (ISO)
Keymap has layered cursor keys similar to laptop keyboards.
* Configure RGB defaults for startup
* Configure encoder to change value/brightness on FN layer
* Remove FN layer and add dedicated RGB layer
* Make RGB layer sticky (using TG) to avoid holding FN while configuring RGB
* Add RGB indicators for active layers
* Add RGB indicator for active RESET mode
Signed-off-by: Victor Toni <[email protected]>
* Configure idle / USB suspend settings
* Add RGB fade in when resuming after suspend
* Add RGB fade out before suspend
* Add fade out before idle
* Add breathe effect when idle
Diffstat (limited to 'users/vitoni/vitoni.c')
-rw-r--r-- | users/vitoni/vitoni.c | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/users/vitoni/vitoni.c b/users/vitoni/vitoni.c new file mode 100644 index 0000000000..2a0ff5c46f --- /dev/null +++ b/users/vitoni/vitoni.c @@ -0,0 +1,131 @@ +// Copyright 2021 Victor Toni (@vitoni) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "vitoni.h" + +#include <rgb_matrix.h> +#include <lib/lib8tion/lib8tion.h> + +#include "rgb_matrix_effects.h" +#include "utils.h" + +#if defined(RGB_FADE_IN) || defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT) +static uint8_t state; + +// flag used to indicate that offset calculation is needed to adjust the timer, +// so that it matches the index used for sine calculation +static bool calc_offset; + +void matrix_scan_user_rgb(void) { +#if defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT) + const uint8_t time = rgb_time_2_scale(); +#endif + static uint8_t time_offset; + + const uint32_t inactivity_millis = last_input_activity_elapsed(); + +#if defined(RGB_IDLE_TIMEOUT) + if (IDLE != state && RGB_IDLE_TIMEOUT <= inactivity_millis) { + update_value(&state, IDLE_FADE_OUT, &calc_offset); + } +#endif +#if defined(RGB_DISABLE_WITH_FADE_OUT) + const uint32_t fade_out_duration = scale_2_rgb_time(128); + const uint32_t start_fade_out_after_millis = (RGB_DISABLE_TIMEOUT) > fade_out_duration + ? (RGB_DISABLE_TIMEOUT) - fade_out_duration + : 0; + + if (start_fade_out_after_millis <= inactivity_millis) { + update_value(&state, FADE_OUT, &calc_offset); + } +#elif defined(RGB_DISABLE_TIMEOUT) + // having to set brightness "manually" to black as starting point for fade in + // for the time when returning from suspended state + if (RGB_DISABLE_TIMEOUT <= inactivity_millis + 15) { + rgb_matrix_config.hsv.v = 0; + state = SUSPENDED; + } +#endif + + switch(state) { +#if defined(RGB_IDLE_TIMEOUT) + case IDLE_FADE_OUT: + if (calc_offset) { + time_offset = calc_fade_out_offset(time); + + // resetting flag for subsequent calls + calc_offset = false; + } + if (idle_fade_out(time + time_offset)) { + update_value(&state, IDLE, &calc_offset); + } + break; + case IDLE: +#if defined(RGB_IDLE_BREATHE) + if (calc_offset) { + // no need to calculate time_offset since we are aligned already due to IDLE_FADE_OUT + // resetting flag for subsequent calls + calc_offset = false; + } + idle_breathe(time + time_offset); +#endif + break; +#endif +#if defined(RGB_DISABLE_WITH_FADE_OUT) + case FADE_OUT: + if (calc_offset) { + time_offset = calc_fade_out_offset(time); + + // resetting flag for subsequent calls + calc_offset = false; + } + if (fade_out(time + time_offset)) { + update_value(&state, SUSPENDED, &calc_offset); + } + break; +#endif +#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT) + case FADE_IN: + { + // since we want to be active, fade in should be faster than e.g. fading out + const uint8_t fade_in_time = rgb_time_2_scale_w_factor(4); + if (calc_offset) { + time_offset = calc_fade_in_offset(fade_in_time); + + // resetting flag for subsequent calls + calc_offset = false; + } + if (fade_in(fade_in_time + time_offset)) { + update_value(&state, REGULAR, &calc_offset); + } + } + break; +#endif + default: + break; + } +} + +#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT) +bool process_record_user_rgb(const uint16_t keycode, const keyrecord_t *record) { + // if we are in a non regular state we might have faded out (eventually partially) + // so we restore brightness (to max as we don't keep track of manually changed brightness) + // if (REGULAR != state && FADE_IN != state) { + if (FADE_IN != state && REGULAR != state) { + update_value(&state, FADE_IN, &calc_offset); + } + + return true; // Process all other keycodes normally +} + +void suspend_wakeup_init_user(void) { + if (FADE_IN != state) { + // setting brightness to black as starting point for fade in + rgb_matrix_config.hsv.v = 0; + + update_value(&state, FADE_IN, &calc_offset); + } +} +#endif // defined(RGB_FADE_IN) + +#endif // defined(RGB_FADE_IN) || defined(RGB_DISABLE_WITH_FADE_OUT) |