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-rw-r--r--docs/features/community_modules.md20
-rw-r--r--docs/features/rgb_matrix.md2
2 files changed, 16 insertions, 6 deletions
diff --git a/docs/features/community_modules.md b/docs/features/community_modules.md
index 69fc47f617..eff07c939a 100644
--- a/docs/features/community_modules.md
+++ b/docs/features/community_modules.md
@@ -123,6 +123,14 @@ The source file may provide functions which allow access to information specifie
Introspection is a relatively advanced topic within QMK, and existing patterns should be followed. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on Discord](https://discord.gg/qmk).
:::
+### `led_matrix_module.inc`
+
+This file defines LED matrix effects in the same form as used with `led_matrix_kb.inc` and `led_matrix_user.inc` (see [Custom LED Matrix Effects](led_matrix#custom-led-matrix-effects)). Effect mode names are prepended with `LED_MATRIX_COMMUNITY_MODULE_`.
+
+### `rgb_matrix_module.inc`
+
+This file defines RGB matrix effects in the same form as used with `rgb_matrix_kb.inc` and `rgb_matrix_user.inc` (see [Custom RGB Matrix Effects](rgb_matrix#custom-rgb-matrix-effects)). Effect mode names are prepended with `RGB_MATRIX_COMMUNITY_MODULE_`.
+
### Compatible APIs
Community Modules may provide specializations for the following APIs:
@@ -141,12 +149,12 @@ Community Modules may provide specializations for the following APIs:
| `process_detected_host_os` | `process_detected_host_os_<module>` | `process_detected_host_os_hello_world` | `1.0.0` |
| `default_layer_state_set` | `default_layer_state_set_<module>` | `default_layer_state_set_hello_world` | `1.1.0` |
| `layer_state_set` | `layer_state_set_<module>` | `layer_state_set_hello_world` | `1.1.0` |
-| `led_matrix_indicators` | `led_matrix_indicators_<module>` | `led_matrix_indicators_hello_word` | `1.1.0` |
-| `led_matrix_indicators_advanced` | `led_matrix_indicators_advanced_<module>` | `led_matrix_indicators_advanced_hello_word` | `1.1.0` |
-| `rgb_matrix_indicators` | `rgb_matrix_indicators_<module>` | `rgb_matrix_indicators_hello_word` | `1.1.0` |
-| `rgb_matrix_indicators_advanced` | `rgb_matrix_indicators_advanced_<module>` | `rgb_matrix_indicators_advanced_hello_word` | `1.1.0` |
-| `pointing_device_init` | `pointing_device_init_<module>` | `pointing_device_init_hello_word` | `1.1.0` |
-| `pointing_device_task` | `pointing_device_task_<module>` | `pointing_device_task_hello_word` | `1.1.0` |
+| `led_matrix_indicators` | `led_matrix_indicators_<module>` | `led_matrix_indicators_hello_world` | `1.1.0` |
+| `led_matrix_indicators_advanced` | `led_matrix_indicators_advanced_<module>` | `led_matrix_indicators_advanced_hello_world` | `1.1.0` |
+| `rgb_matrix_indicators` | `rgb_matrix_indicators_<module>` | `rgb_matrix_indicators_hello_world` | `1.1.0` |
+| `rgb_matrix_indicators_advanced` | `rgb_matrix_indicators_advanced_<module>` | `rgb_matrix_indicators_advanced_hello_world` | `1.1.0` |
+| `pointing_device_init` | `pointing_device_init_<module>` | `pointing_device_init_hello_world` | `1.1.0` |
+| `pointing_device_task` | `pointing_device_task_<module>` | `pointing_device_task_hello_world` | `1.1.0` |
::: info
diff --git a/docs/features/rgb_matrix.md b/docs/features/rgb_matrix.md
index a22f931f1b..ca50fc5257 100644
--- a/docs/features/rgb_matrix.md
+++ b/docs/features/rgb_matrix.md
@@ -150,6 +150,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
RGB_MATRIX_STARLIGHT, // LEDs turn on and off at random at varying brightness, maintaining user set color
+ RGB_MATRIX_STARLIGHT_SMOOTH, // LEDs slowly increase and decrease in brightness randomly
RGB_MATRIX_STARLIGHT_DUAL_HUE, // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30
RGB_MATRIX_STARLIGHT_DUAL_SAT, // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30
RGB_MATRIX_RIVERFLOW, // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing
@@ -193,6 +194,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
|`#define ENABLE_RGB_MATRIX_STARLIGHT` |Enables `RGB_MATRIX_STARLIGHT` |
+|`#define ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH` |Enables `RGB_MATRIX_STARLIGHT_SMOOTH` |
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE` |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE` |
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT` |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT` |
|`#define ENABLE_RGB_MATRIX_RIVERFLOW` |Enables `RGB_MATRIX_RIVERFLOW` |