diff options
Diffstat (limited to 'docs/features')
-rw-r--r-- | docs/features/led_matrix.md | 21 | ||||
-rw-r--r-- | docs/features/rgb_matrix.md | 21 |
2 files changed, 42 insertions, 0 deletions
diff --git a/docs/features/led_matrix.md b/docs/features/led_matrix.md index 113b13f03b..28d24bc400 100644 --- a/docs/features/led_matrix.md +++ b/docs/features/led_matrix.md @@ -214,9 +214,30 @@ led_matrix_mode(LED_MATRIX_CUSTOM_my_cool_effect); For inspiration and examples, check out the built-in effects under `quantum/led_matrix/animations/`. +## Naming + +If you wish to be able to use the name of an effect in your code -- say for a display indicator -- then you can enable the function `led_matrix_get_mode_name` in the following manner: + +In your keymap's `config.h`: +```c +#define LED_MATRIX_MODE_NAME_ENABLE +``` + +In your `keymap.c` +```c +const char* effect_name = led_matrix_get_mode_name(led_matrix_get_mode()); +// do something with `effect_name`, like `oled_write_ln(effect_name, false);` +``` + +::: info +`led_matrix_get_mode_name()` is not enabled by default as it increases the amount of flash memory used by the firmware based on the number of effects enabled. +::: + + ## Additional `config.h` Options {#additional-configh-options} ```c +#define LED_MATRIX_MODE_NAME_ENABLE // enables led_matrix_get_mode_name() #define LED_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses) #define LED_MATRIX_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off #define LED_MATRIX_SLEEP // turn off effects when suspended diff --git a/docs/features/rgb_matrix.md b/docs/features/rgb_matrix.md index ca50fc5257..8f50b28c03 100644 --- a/docs/features/rgb_matrix.md +++ b/docs/features/rgb_matrix.md @@ -365,9 +365,30 @@ These are shorthands to popular colors. The `RGB` ones can be passed to the `set These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/color.h). Feel free to add to this list! +## Naming + +If you wish to be able to use the name of an effect in your code -- say for a display indicator -- then you can enable the function `rgb_matrix_get_mode_name` in the following manner: + +In your keymap's `config.h`: +```c +#define RGB_MATRIX_MODE_NAME_ENABLE +``` + +In your `keymap.c` +```c +const char* effect_name = rgb_matrix_get_mode_name(rgb_matrix_get_mode()); +// do something with `effect_name`, like `oled_write_ln(effect_name, false);` +``` + +::: info +`rgb_matrix_get_mode_name()` is not enabled by default as it increases the amount of flash memory used by the firmware based on the number of effects enabled. +::: + + ## Additional `config.h` Options {#additional-configh-options} ```c +#define RGB_MATRIX_MODE_NAME_ENABLE // enables rgb_matrix_get_mode_name() #define RGB_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses) #define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off #define RGB_MATRIX_SLEEP // turn off effects when suspended |