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Diffstat (limited to 'keyboards/gmmk/pro/rev1/ansi/keymaps/macos/config.h')
-rw-r--r-- | keyboards/gmmk/pro/rev1/ansi/keymaps/macos/config.h | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/macos/config.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/macos/config.h deleted file mode 100644 index 16918492fb..0000000000 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/macos/config.h +++ /dev/null @@ -1,80 +0,0 @@ -/* Copyright 2021 zvuc <https://github.com/zvuc> - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#pragma once - -// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best. -#ifdef RGB_MATRIX_ENABLE - #define RGB_MATRIX_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms) - -// #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR - -// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state - #define RGB_MATRIX_SLEEP - -// Effects - #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain - #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes - - // Disable effects you don't like. - // Soon, you'll have to explicitly enable effects you want: https://github.com/qmk/qmk_firmware/pull/13758 - // #define DISABLE_RGB_MATRIX_SOLID_COLOR, // Static single hue, no speed support - // #define DISABLE_RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue - // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes - // #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes - // #define DISABLE_RGB_MATRIX_BREATHING, // Single hue brightness cycling animation - // #define DISABLE_RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right - // #define DISABLE_RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right - // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation - // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness - // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation - // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL, // Single hue spinning spiral fades brightness - // #define DISABLE_RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient - // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right - // #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom - // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in - // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in - // #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right - // #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL, // Full gradient spinning pinwheel around center of keyboard - // #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard - // #define DISABLE_RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard - // #define DISABLE_RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard - // #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard - // #define DISABLE_RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue - // #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation - // #define DISABLE_RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back - // #define DISABLE_RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left - // #define DISABLE_RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right - - // Framebuffer effects - // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! - // #define DISABLE_RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation - - // Reactive effects - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - // #define DISABLE_RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out - // #define DISABLE_RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out - // #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out - -#endif |