diff options
Diffstat (limited to 'keyboards/massdrop/alt/keymaps/jdelkins/keymap.c')
-rw-r--r-- | keyboards/massdrop/alt/keymaps/jdelkins/keymap.c | 504 |
1 files changed, 504 insertions, 0 deletions
diff --git a/keyboards/massdrop/alt/keymaps/jdelkins/keymap.c b/keyboards/massdrop/alt/keymaps/jdelkins/keymap.c new file mode 100644 index 0000000000..967c1570d2 --- /dev/null +++ b/keyboards/massdrop/alt/keymaps/jdelkins/keymap.c @@ -0,0 +1,504 @@ +/* + Copyright 2020 Joel Elkins <[email protected]> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "jdelkins.h" +#include "print.h" + +// Idle handling + +#define IDLE_TIMEOUT 360 +#define _LAYERS _RPT + +uint16_t rgb_idle_seconds = 0; +uint16_t rgb_timer; +uint8_t save_layer; + +// Macro keycodes + +enum alt_keycodes { + U_T_AUTO = USER_SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active + U_T_AGCR, //USB Toggle Automatic GCR control + DBG_TOG, //DEBUG Toggle On / Off + DBG_MTRX, //DEBUG Toggle Matrix Prints + DBG_KBD, //DEBUG Toggle Keyboard Prints + DBG_MOU, //DEBUG Toggle Mouse Prints +}; + +// Tap Dance + +int ctl_state = 0; + +void ctl_finished(qk_tap_dance_state_t *state, void *user_data) { + ctl_state = cur_dance(state); + switch(ctl_state) { + case SINGLE_TAP: qk_leader_start(); break; + case SINGLE_HOLD: register_code(KC_LCTL); break; + case DOUBLE_TAP: tap_code(KC_RCTL); break; + case DOUBLE_HOLD: register_code(KC_RCTL); break; + case TRIPLE_TAP: tap_code(KC_RCTL); tap_code(KC_RCTL); break; + case TRIPLE_HOLD: tap_code(KC_RCTL); register_code(KC_RCTL); break; + } +} + +void ctl_reset(qk_tap_dance_state_t *state, void *user_data) { + switch(ctl_state) { + case SINGLE_HOLD: unregister_code(KC_LCTL); break; + case DOUBLE_HOLD: + case TRIPLE_HOLD: unregister_code(KC_RCTL); break; + } + ctl_state = 0; +} + +void g_finished(qk_tap_dance_state_t *state, void *user_data) { + switch (cur_dance(state)) { + case SINGLE_TAP: + tap_code16(C(KC_END)); + break; + case DOUBLE_TAP: + tap_code16(C(KC_HOME)); + break; + } +} + +enum { + TD_LDCTL, + TD_GUI, + TD_G, +}; + +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset), + [TD_GUI] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_RGUI), + [TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL), +}; + +// Layers + +const uint16_t PROGMEM keymaps[_LAYER_MAX][MATRIX_ROWS][MATRIX_COLS] = { + [_QWERTY] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME, + MY_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, + TD(TD_LDCTL), TD(TD_GUI), KC_LALT, MY_SPC, KC_RALT, MO(_ADJUST),KC_LEFT, KC_DOWN, KC_RGHT + ), + [_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_NO, _______, KC_SPC, _______, _______, _______, _______, _______ + ), + [_FUNC] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS, + _______, _______, FW_WRD, KC_END, _______, _______, C(KC_INS),KC_PGUP, _______, _______, S(KC_INS),KC_SLCK, KC_PAUS, KC_CALC, KC_END, + _______, KC_HOME, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, + _______, _______, KC_DEL, _______, _______, BK_WRD, _______, _______, _______, _______, _______, _______, KC_PGUP, _______, + _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END + ), + [_LAYERS] = LAYOUT( + KC_NO, TO(_QWERTY),TO(_GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______, KC_NO, KC_NO, KC_NO + ), + [_KP] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_ASTERISK, _______, _______, _______, _______, _______, _______, + KC_NUMLOCK, KC_KP_7, KC_KP_8, KC_KP_9, _______, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_MINUS, _______, _______, _______, _______, + _______, KC_KP_4, KC_KP_5, KC_KP_6, _______, _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______, _______, + _______, KC_KP_1, KC_KP_2, KC_KP_3, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_SLASH, _______, _______, _______, + _______, _______, _______, KC_KP_0, KC_KP_DOT, TG(_KP), _______, _______, _______ + ), + [_SECRETS] = LAYOUT( + KC_NO, KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5, KC_SEC6, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______, KC_NO, KC_NO, KC_NO + ), + [_ADJUST] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_INS, + _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO,U_T_AGCR,_______, KC_PSCR, KC_SLCK, KC_PAUS, KC_CALC, KC_END, + _______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, TG(_KP), OSL(_LAYERS), OSL(_SECRETS), _______, _______, KC_MPLY, + _______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, NK_TOGG, DBG_TOG, _______, _______, _______, _______, KC_VOLU, KC_MUTE, + _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT + ), + /* + [X] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + */ +}; + +#ifdef _______ +#undef _______ +#endif + +#define RGB_NULL 254, 254, 254 +#define RGB_IS_NULL(rgb) ((rgb).r == 254 && (rgb).g == 254 && (rgb).b == 254) + +#define DEFAULT_HSV 255, 255, 128 +#define R(COL) { RGB_ ## COL } +#define _______ R(NULL) +#define xxxxxxx R(BLACK) + +struct layer_rgb PROGMEM rgbs[_LAYER_MAX] = { + [_QWERTY] = LAYOUT_hsv(LED_FLAG_ALL, RGB_MATRIX_CYCLE_ALL, DEFAULT_HSV), + [_GAME] = LAYOUT_hsv(LED_FLAG_KEYLIGHT, RGB_MATRIX_SOLID_COLOR, DEFAULT_HSV), + [_FUNC] = LAYOUT_rgb(LED_FLAG_KEYLIGHT, RGB_LINK_TO_LAYER(_QWERTY), + R(BLUE), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(BLUE), + R(BLUE), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, R(BLUE), + R(BLUE), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, R(BLUE), + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + R(BLUE), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, R(BLUE), + R(BLUE), _______, _______, _______, _______, _______, _______, _______, _______, _______, R(BLUE), + R(BLUE), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(RED), R(BLUE) + ), + [_LAYERS] = LAYOUT_rgb(LED_FLAG_NONE, RGB_MATRIX_SOLID_COLOR, + R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), + R(CYAN), xxxxxxx, R(RED), R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(CYAN), + R(CYAN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(CYAN), + xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, + R(CYAN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(CYAN), + R(CYAN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(CYAN), + R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN), R(CYAN) + ), + [_KP] = LAYOUT_rgb(LED_FLAG_NONE, RGB_MATRIX_SOLID_COLOR, + xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, + xxxxxxx, R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(YELLOW),xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, + xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), xxxxxxx, xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), R(YELLOW), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, + xxxxxxx, R(WHITE), R(WHITE), R(WHITE), xxxxxxx, xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), R(YELLOW), xxxxxxx, xxxxxxx, xxxxxxx, + xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), xxxxxxx, xxxxxxx, xxxxxxx, R(WHITE), R(WHITE), R(WHITE), R(YELLOW), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, + xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(WHITE), R(YELLOW), R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, + xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx + ), + [_SECRETS] = LAYOUT_rgb(LED_FLAG_NONE, RGB_MATRIX_SOLID_COLOR, + xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, + xxxxxxx, xxxxxxx, R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, + xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, + xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, + xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, + xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, + xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx + ), + [_ADJUST] = LAYOUT_rgb(LED_FLAG_NONE, RGB_MATRIX_SOLID_COLOR, + R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), + R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(GREEN), + R(GREEN), xxxxxxx, R(BLUE), R(YELLOW), R(BLUE), R(GREEN), R(ORANGE),xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(GREEN), + xxxxxxx, R(MAGENTA),R(YELLOW), R(MAGENTA),R(GREEN),R(ORANGE),xxxxxxx, xxxxxxx, R(CORAL), R(CORAL), R(CORAL), xxxxxxx, xxxxxxx, xxxxxxx, + R(GREEN), xxxxxxx, R(WHITE), R(CYAN), R(CYAN), R(CYAN), R(CYAN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(GREEN), + R(GREEN), xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, R(GREEN), + R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN), R(GREEN) + ), + /* + [X] = LAYOUT_rgb( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + */ +}; + +#undef _______ +#define _______ KC_TRANS + +static void set_rgb_layer(int layer) { + const struct layer_rgb *cur = &rgbs[layer]; + + switch (cur->type) { + case type_hsv: + for (uint8_t i = 0; i < DRIVER_LED_TOTAL ; i++) { + if (!(g_led_config.flags[i] & cur->flags)) + rgb_matrix_set_color(i, 0, 0, 0); + } + rgb_matrix_set_flags(cur->flags); + if (cur->mode >= RGB_MATRIX_EFFECT_MAX) + rgb_matrix_mode_noeeprom(rgbs[cur->mode - RGB_MATRIX_EFFECT_MAX].mode); + else + rgb_matrix_mode_noeeprom(cur->mode); + rgb_matrix_sethsv_noeeprom(cur->hsv.h, cur->hsv.s, cur->hsv.v); + break; + case type_rgb: + rgb_matrix_set_flags(cur->flags); + if (cur->mode >= RGB_MATRIX_EFFECT_MAX) + rgb_matrix_mode_noeeprom(rgbs[cur->mode - RGB_MATRIX_EFFECT_MAX].mode); + else + rgb_matrix_mode_noeeprom(cur->mode); + for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) { + const RGB *m = &cur->rgb[i]; + if (!RGB_IS_NULL(*m)) + rgb_matrix_set_color(i, m->r, m->g, m->b); + } + break; + } +} + +// Runs just one time when the keyboard initializes. +void matrix_init_keymap(void) { + // force numlock on upon startup + if (!NUMLOCK_ON) { + tap_code(KC_NUMLOCK); + } +}; + +LEADER_EXTERNS(); + +// Runs constantly in the background, in a loop. +void matrix_scan_keymap(void) { + if (rgb_matrix_get_flags() != LED_FLAG_NONE && timer_elapsed(rgb_timer) > 1000) { + rgb_idle_seconds++; + rgb_timer = timer_read(); + } + if (rgb_idle_seconds > IDLE_TIMEOUT) { + rgb_matrix_disable_noeeprom(); + rgb_idle_seconds = 0; + } + if (IS_LAYER_ON(_KP)) { + if (NUMLOCK_ON) + rgb_matrix_set_color(15, RGB_GOLD); + else + rgb_matrix_set_color(15, 0, 0, 0); + } + LEADER_DICTIONARY() { + leading = false; + leader_end(); + + SEQ_ONE_KEY(KC_K) { + layer_invert(_KP); + } + SEQ_ONE_KEY(KC_G) { + layer_invert(_GAME); + } + SEQ_ONE_KEY(KC_KP_5) { + layer_invert(_KP); + } + SEQ_TWO_KEYS(KC_SCLN, KC_1) { + send_secret_string(0); + } + SEQ_TWO_KEYS(KC_SCLN, KC_2) { + send_secret_string(1); + } + SEQ_TWO_KEYS(KC_SCLN, KC_3) { + send_secret_string(2); + } + SEQ_TWO_KEYS(KC_SCLN, KC_4) { + send_secret_string(3); + } + SEQ_TWO_KEYS(KC_SCLN, KC_5) { + send_secret_string(4); + } + SEQ_TWO_KEYS(KC_SCLN, KC_6) { + send_secret_string(5); + } + SEQ_TWO_KEYS(KC_SCLN, KC_M) { + send_secret_string(0); + } + SEQ_TWO_KEYS(KC_SCLN, KC_COMM) { + send_secret_string(1); + } + SEQ_TWO_KEYS(KC_SCLN, KC_DOT) { + send_secret_string(2); + } + SEQ_TWO_KEYS(KC_SCLN, KC_J) { + send_secret_string(3); + } + SEQ_TWO_KEYS(KC_SCLN, KC_K) { + send_secret_string(4); + } + SEQ_TWO_KEYS(KC_SCLN, KC_L) { + send_secret_string(5); + } + } +}; + +layer_state_t layer_state_set_keymap(layer_state_t state) { + dprintf("layer: %d\n", get_highest_layer(state)); + set_rgb_layer(get_highest_layer(state)); +#ifdef AUTO_SHIFT_ENABLE + autoshift_enable(); +#endif + if (layer_state_cmp(state, _GAME)) { + save_layer = _GAME; +#ifdef AUTO_SHIFT_ENABLE + autoshift_disable(); +#endif + } + else if (layer_state_cmp(state, _QWERTY)) + save_layer = _QWERTY; + return state; +} + +bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { + struct layer_rgb *rgb_base_layer = &rgbs[save_layer]; + + rgb_idle_seconds = 0; + rgb_matrix_enable_noeeprom(); + + switch (keycode) { + // custom handle KC_GESC to emulate auto shift on it + case KC_GESC: +#ifdef AUTO_SHIFT_ENABLE + if (get_autoshift_state()) { + static uint16_t gesc_timer; + if (record->event.pressed) + gesc_timer = timer_read(); + else { + if (timer_elapsed(gesc_timer) > AUTO_SHIFT_TIMEOUT || MODS_SHIFT) { + tap_code16(S(KC_GRV)); + } else if (MODS_GUI) + tap_code(KC_GRV); + else + tap_code(KC_ESC); + } + return false; + } +#else // AUTO_SHIFT_ENABLE + return true; +#endif // AUTO_SHIFT_ENABLE + break; + + case U_T_AUTO: + if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { + TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode"); + } + return false; + case U_T_AGCR: + if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { + TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode"); + } + return false; + case DBG_TOG: + if (record->event.pressed) { + TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode"); + } + return false; + case DBG_MTRX: + if (record->event.pressed) { + TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix"); + } + return false; + case DBG_KBD: + if (record->event.pressed) { + TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard"); + } + return false; + case DBG_MOU: + if (record->event.pressed) { + TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse"); + } + return false; + case RGB_MOD: + if (record->event.pressed) { + if (++rgb_base_layer->mode >= RGB_MATRIX_EFFECT_MAX) + rgb_base_layer->mode = RGB_MATRIX_NONE; + set_rgb_layer(save_layer); + } + return false; + case RGB_RMOD: + if (record->event.pressed) { + if (--rgb_base_layer->mode <= RGB_MATRIX_NONE) + rgb_base_layer->mode = RGB_MATRIX_EFFECT_MAX - 1; + set_rgb_layer(save_layer); + } + return false; + case RGB_HUI: + if (rgb_base_layer->type == type_hsv && record->event.pressed) { + if (rgb_base_layer->hsv.h > 235) + rgb_base_layer->hsv.h = 255; + else + rgb_base_layer->hsv.h += 20; + } + set_rgb_layer(save_layer); + return false; + case RGB_HUD: + if (rgb_base_layer->type == type_hsv && record->event.pressed) { + if (rgb_base_layer->hsv.h < 20) + rgb_base_layer->hsv.h = 0; + else + rgb_base_layer->hsv.h -= 20; + } + set_rgb_layer(save_layer); + return false; + case RGB_SAI: + if (rgb_base_layer->type == type_hsv && record->event.pressed) { + if (rgb_base_layer->hsv.s > 235) + rgb_base_layer->hsv.s = 255; + else + rgb_base_layer->hsv.s += 20; + } + set_rgb_layer(save_layer); + return false; + case RGB_SAD: + if (rgb_base_layer->type == type_hsv && record->event.pressed) { + if (rgb_base_layer->hsv.s < 20) + rgb_base_layer->hsv.s = 0; + else + rgb_base_layer->hsv.s -= 20; + } + set_rgb_layer(save_layer); + return false; + case RGB_VAI: + if (rgb_base_layer->type == type_hsv && record->event.pressed) { + if (rgb_base_layer->hsv.v > 235) + rgb_base_layer->hsv.v = 255; + else + rgb_base_layer->hsv.v += 20; + } + set_rgb_layer(save_layer); + return false; + case RGB_VAD: + if (rgb_base_layer->type == type_hsv && record->event.pressed) { + if (rgb_base_layer->hsv.v < 20) + rgb_base_layer->hsv.v = 0; + else + rgb_base_layer->hsv.v -= 20; + } + set_rgb_layer(save_layer); + return false; + case RGB_TOG: + if (record->event.pressed) { + switch (rgb_base_layer->flags) { + case LED_FLAG_ALL: + rgb_base_layer->flags = LED_FLAG_KEYLIGHT; + break; + case LED_FLAG_KEYLIGHT: + rgb_base_layer->flags = LED_FLAG_UNDERGLOW; + break; + case LED_FLAG_UNDERGLOW: + rgb_base_layer->flags = LED_FLAG_NONE; + break; + default: + rgb_base_layer->flags = LED_FLAG_ALL; + break; + } + } + set_rgb_layer(save_layer); + return false; + default: + return true; //Process all other keycodes normally + } + return true; +} |