| Commit message (Collapse) | Author | Age | Files | Lines |
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* Add Reverie to QMK
* Add backlight to reverie
* Update reverie readme and copyright notices
* Use format json to update keyboard.json formatting
* Update to have solderable and hotswap variants split
* Update copyright noticeS
* JSON formatting updates
* inherit config.h
* fix broken keymap
* Update reverie hs keyboard.json to be accurate
* Update keyboards/cannonkeys/reverie/hotswap/keyboard.json
Co-authored-by: jack <[email protected]>
* Remove VIA keymaps
* Update keymap
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Co-authored-by: jack <[email protected]>
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* Add Cerberus to QMK
* Update readme to add hotswap callouts
* Update readme formatting
* Use format json to update keyboard.json formatting
* Split Cerberus HS and Solderable into separate folders
* Update JSON formatting
* make solderable keymaps a bit more useful
* Backlight fix on solderable
* Update keyboards/cannonkeys/cerberus/hotswap/keyboard.json
Co-authored-by: jack <[email protected]>
* Remove cerberus VIA keymaps
* Apply suggestions from code review
Change some whitespace
Co-authored-by: Drashna Jaelre <[email protected]>
* Add RGB control keycodes to cerberus keymap
* Add backlight controls to default keymap on solderable version
* Update keyboards/cannonkeys/cerberus/readme.md
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Co-authored-by: jack <[email protected]>
Co-authored-by: Drashna Jaelre <[email protected]>
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Co-authored-by: Nick Brassel <[email protected]>
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Affects:
- `atreus`
- `cablecardesigns/cypher/rev6`
- `caffeinated/serpent65`
- `cannonkeys/adelie`
- `cannonkeys/aella`
- `cannonkeys/an_c`
- `cannonkeys/atlas`
- `cannonkeys/atlas_alps`
- `cannonkeys/balance`
- `cannonkeys/brutalv2_65`
- `cannonkeys/chimera65`
- `cannonkeys/cloudline`
- `cannonkeys/crin`
- `cannonkeys/db60`
- `cannonkeys/devastatingtkl`
- `cannonkeys/gentoo`
- `cannonkeys/gentoo_hs`
- `cannonkeys/hoodrowg`
- `cannonkeys/instant60`
- `cannonkeys/instant65`
- `cannonkeys/iron165`
- `cannonkeys/malicious_ergo`
- `cannonkeys/obliterated75`
- `cannonkeys/onyx`
- `cannonkeys/ortho48`
- `cannonkeys/ortho60`
- `cannonkeys/ortho75`
- `cannonkeys/practice60`
- `cannonkeys/practice65`
- `cannonkeys/rekt1800`
- `cannonkeys/ripple`
- `cannonkeys/sagittarius`
- `cannonkeys/satisfaction75`
- `cannonkeys/savage65`
- `cannonkeys/tmov2`
- `cannonkeys/tsukuyomi`
- `cannonkeys/vicious40`
- `capsunlocked/cu24`
- `capsunlocked/cu65`
- `capsunlocked/cu7`
- `capsunlocked/cu75`
- `capsunlocked/cu80/v1`
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Co-authored-by: jack <[email protected]>
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Co-authored-by: Ryan <[email protected]>
Co-authored-by: Nick Brassel <[email protected]>
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Co-authored-by: Nick Brassel <[email protected]>
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Co-authored-by: Duncan Sutherland <[email protected]>
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Co-authored-by: Duncan Sutherland <[email protected]>
Co-authored-by: Less/Rikki <[email protected]>
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* [docs] add layout/matrix diagram
* [enhancement] add LAYOUT_tkl_ansi_split_bs_rshift
* [enhancement] add LAYOUT_tkl_ansi_tsangan_split_bs_rshift
* [enhancement] add LAYOUT_tkl_ansi_tsangan
* [enhancement] add LAYOUT_tkl_f13_ansi_tsangan
* [enhancement] add LAYOUT_tkl_f13_ansi_split_bs_rshift
* [enhancement] add LAYOUT_tkl_f13_ansi
* [enhancement] correct LAYOUT_tkl_iso key order
* [enhancement] add LAYOUT_tkl_iso_split_bs_rshift
* [enhancement] add LAYOUT_tkl_iso_tsangan_split_bs_rshift
* [enhancement] add LAYOUT_tkl_iso_tsangan
* [enhancement] add LAYOUT_tkl_f13_iso_split_bs_rshift
* [enhancement] add LAYOUT_tkl_f13_iso
* [enhancement] add LAYOUT_tkl_f13_iso_tsangan_split_bs_rshift
* [enhancement] add LAYOUT_tkl_f13_iso_tsangan
* [enhancement] extend Community Layout support
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* [docs] add layout/matrix diagram
* [refactor] rename LAYOUT to LAYOUT_all
* [enhancement] add LAYOUT_65_ansi_blocker_split_bs
* [enhancement] add LAYOUT_65_ansi_blocker
* [enhancement] add LAYOUT_65_ansi_blocker_tsangan_split_bs
* [enhancement] add LAYOUT_65_ansi_blocker_tsangan
* [enhancement] add LAYOUT_65_iso_blocker_split_bs
* [enhancement] add LAYOUT_65_iso_blocker
* [enhancement] add LAYOUT_65_iso_blocker_tsangan_split_bs
* [enhancement] add LAYOUT_65_iso_blocker_tsangan
* [enhancement] enable Community Layout support
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* [bugfix] correct LAYOUT_60_iso_tsangan key order
* [docs] add layout/matrix diagram
* [enhancement] add LAYOUT_60_tsangan_hhkb
* [enhancement] add LAYOUT_60_ansi_tsangan
* [enhancement] add LAYOUT_60_iso
* [enhancement] add LAYOUT_60_iso_split_bs_rshift
* [enhancement] add LAYOUT_60_iso_tsangan_split_bs_rshift
* [enhancement] add LAYOUT_60_hhkb
* [enhancement] extend Community Layout support
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* [docs] add layout/matrix diagram
* [refactor] rename LAYOUT to LAYOUT_all
* [enhancement] add LAYOUT_ansi_blocker_split_bs
* [enhancement] add LAYOUT_ansi_blocker
* [enhancement] add LAYOUT_ansi_blocker_tsangan_split_bs
* [enhancement] add LAYOUT_ansi_blocker_tsangan
* [enhancement] add LAYOUT_iso_blocker_split_bs
* [enhancement] add LAYOUT_iso_blocker
* [enhancement] add LAYOUT_iso_blocker_tsangan_split_bs
* [enhancement] add LAYOUT_iso_blocker_tsangan
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Co-authored-by: Ryan <[email protected]>
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* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
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