| Commit message (Collapse) | Author | Age | Files | Lines |
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Add #define EE_HANDS
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* jourkey
* rotary encoder
* fix keymap
* jourkey
* format json
* Update keyboards/takashicompany/jourkey/readme.md
Co-authored-by: Joel Challis <[email protected]>
* fix layout
* Update readme.md
---------
Co-authored-by: Joel Challis <[email protected]>
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Co-authored-by: jack <[email protected]>
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implementations (#24258)
* usb_device_state: add idle_rate, led and protocol
Previously all usb drivers and platform implementations (expect for our
oddball atsam) tracked the same two global variables:
- keyboard_protocol: to indicate if we are in report or boot protocol
- keyboard_idle: for the idle_rate of the keyboard endpoint
And a local variable that was exposed trough some indirection:
- keyboard_led_state: for the currently set indicator leds (caps lock etc.)
These have all been moved into the usb_device_state struct wich is
accessible by getters and setters.
This reduces code duplication and centralizes the state management
across platforms and drivers.
Signed-off-by: Stefan Kerkmann <[email protected]>
* usb_device_state: reset protocol on reset
The usb hid specification section 7.2.6 states:
When initialized, all devices default to report protocol. However the
host should not make any assumptions about the device’s state and should
set the desired protocol whenever initializing a device.
Thus on reset we should always do exactly that.
Signed-off-by: Stefan Kerkmann <[email protected]>
* keyboards: fix oversize warnings
Signed-off-by: Stefan Kerkmann <[email protected]>
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Signed-off-by: Stefan Kerkmann <[email protected]>
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Co-authored-by: Nick Brassel <[email protected]>
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Migrate split.soft_serial_pin to split.serial.pin
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Affects:
- `takashicompany/center_enter`
- `takashicompany/endzone34`
- `takashicompany/qoolee`
- `takashicompany/radialex`
- `takashiski/namecard2x4/rev1`
- `takashiski/namecard2x4/rev2`
- `takashiski/otaku_split/rev0`
- `takashiski/otaku_split/rev1`
- `taleguers/taleguers75`
- `tanuki`
- `team0110/p1800fl`
- `technika`
- `tenki`
- `tetris`
- `tg4x`
- `the_royal/liminal`
- `the_royal/schwann`
- `thevankeyboards/bananasplit`
- `thevankeyboards/caravan`
- `thevankeyboards/jetvan`
- `thevankeyboards/minivan`
- `thevankeyboards/roadkit`
- `tkc/california`
- `tkc/m0lly`
- `tkc/tkc1800`
- `tkc/tkl_ab87`
- `tkw/stoutgat/v2`
- `tmo50`
- `toad`
- `toffee_studio/blueberry`
- `tokyokeyboard/alix40`
- `tokyokeyboard/tokyo60`
- `tominabox1/adalyn`
- `tominabox1/le_chiffre`
- `tominabox1/qaz`
- `tr60w`
- `treasure/type9`
- `tszaboo/ortho4exent`
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Co-authored-by: jack <[email protected]>
Co-authored-by: Drashna Jaelre <[email protected]>
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Co-authored-by: Drashna Jaelre <[email protected]>
Co-authored-by: Duncan Sutherland <[email protected]>
Co-authored-by: jack <[email protected]>
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Co-authored-by: jack <[email protected]>
Co-authored-by: Duncan Sutherland <[email protected]>
Co-authored-by: Drashna Jaelre <[email protected]>
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* initial
* revert ee_hands
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* initial
* remove bootloader
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Updated Github link
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* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
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Co-authored-by: jack <[email protected]>
Co-authored-by: Ryan <[email protected]>
Co-authored-by: Joel Challis <[email protected]>
Co-authored-by: Drashna Jaelre <[email protected]>
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Co-authored-by: Joel Challis <[email protected]>
Co-authored-by: Drashna Jaelre <[email protected]>
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Co-authored-by: Nick Brassel <[email protected]>
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Co-authored-by: Joel Challis <[email protected]>
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Co-authored-by: Nick Brassel <[email protected]>
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Co-authored-by: Drashna Jaelre <[email protected]>
Co-authored-by: Ryan <[email protected]>
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