| Commit message (Collapse) | Author | Age | Files | Lines |
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Co-authored-by: Dasky <[email protected]>
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implementations (#24258)
* usb_device_state: add idle_rate, led and protocol
Previously all usb drivers and platform implementations (expect for our
oddball atsam) tracked the same two global variables:
- keyboard_protocol: to indicate if we are in report or boot protocol
- keyboard_idle: for the idle_rate of the keyboard endpoint
And a local variable that was exposed trough some indirection:
- keyboard_led_state: for the currently set indicator leds (caps lock etc.)
These have all been moved into the usb_device_state struct wich is
accessible by getters and setters.
This reduces code duplication and centralizes the state management
across platforms and drivers.
Signed-off-by: Stefan Kerkmann <[email protected]>
* usb_device_state: reset protocol on reset
The usb hid specification section 7.2.6 states:
When initialized, all devices default to report protocol. However the
host should not make any assumptions about the device’s state and should
set the desired protocol whenever initializing a device.
Thus on reset we should always do exactly that.
Signed-off-by: Stefan Kerkmann <[email protected]>
* keyboards: fix oversize warnings
Signed-off-by: Stefan Kerkmann <[email protected]>
---------
Signed-off-by: Stefan Kerkmann <[email protected]>
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* Separate RGBLight/RGB Matrix keycode handling
* Remove `_DISABLE_KEYCODES` handling
* Update RGB Matrix keycode docs
* Update underglow keycodes for previously migrated boards
* Update keycodes for boards with custom handling
* Fix typos
* Fix bad merge
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* Begin WS2812 API rework
* Move RGBW conversion, clean up color.h, fix RGBW for AVR bitbang
* Formatting & update PS2AVRGB I2C driver (untested)
* Tested ARM bitbang RGB+RGBW
* Tested ARM SPI RGB - RGBW not working
* Tested ARM PWM RGB+RGBW
* Tested RP2040 PIO driver RGB+RGBW
* Update RGBLight
* Formatting
* Fix BM60HSRGB rev2
* Fix oddforge/vea
* Fix 1k and XD002 RGBLite
* Fix model_m/mschwingen
* Fix handwired/promethium
* Rename `WS2812_LED_TOTAL` for BM60HSRGB
* Fix work_louder boards
* Fix dawn60
* Fix rgbkb/pan
* Fix neson_design/700e and n6
* Fix ergodox_ez/shine
* ergodox_ez/shine: invert indices for left half
* Fix matrix/abelx
* Fix matrix/m20add
* Remove custom rgblight driver for matrix/noah - should be done with lighting layers
* Fix LED indexes for RGBLight split
* Rename `convert_rgb_to_rgbw()` to `ws2812_rgb_to_rgbw()`
* Update WS2812 API docs
* `ergodox_ez/shine`: simplify LED index calculation
* LED/RGB Matrix: Add weak function for LED index resolution
* Bandaid fix for RGB Matrix splits not using WS2812
* `steelseries/prime_plus`: redo custom RGBLight driver
* Update keyboards/steelseries/prime_plus/rgblight_custom.c
Co-authored-by: Dasky <[email protected]>
---------
Co-authored-by: Dasky <[email protected]>
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* initial
* Update keyboards/work_louder/work_board/keymaps/default/keymap.c
Co-authored-by: Drashna Jaelre <[email protected]>
---------
Co-authored-by: Drashna Jaelre <[email protected]>
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* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
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Co-authored-by: Nick Brassel <[email protected]>
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Co-authored-by: Nick Brassel <[email protected]>
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Co-authored-by: Peter.Falken <[email protected]>
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Co-authored-by: Nick Brassel <[email protected]>
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Co-authored-by: Nick Brassel <[email protected]>
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